Ejemplo n.º 1
0
		public void UpdateLoad(netcardload load)
		{
			if (_loadQueue.Count >= LoadQueueMaxLength)
			{
				_loadQueue.Dequeue();
			}
			_loadQueue.Enqueue(load);
			_txSize = load.nTXSize;
			_rxSize = load.nRXSize;
			_txRate = load.nTXRate;
			_rxRate = load.nRXRate;
		}
Ejemplo n.º 2
0
	public g2e_getcardload()
	{
		nCardCount = 0;
		Card = new netcardload[10];
		for(int i = 0; i < 10; i++)
		{
			Card[i] = new netcardload();
		}
	}
Ejemplo n.º 3
0
		public void UpdateNetworkLoad(netcardload[] cardLoads)
		{
			lock (_networkCards.SyncRoot)
			{
				if (cardLoads != null && cardLoads.Length == _networkCards.Count)
				{
					for (int i = 0; i < cardLoads.Length; i++)
					{
						NetworkCardInfo cardInfo = _networkCards[i] as NetworkCardInfo;
						cardInfo.UpdateLoad(cardLoads[i]);
					}
				}
			}
		}
Ejemplo n.º 4
0
		private void MessageReceived(GameServer server, IProtocol message)
		{
			switch ((ProtocolDef)message.ProtocolId)
			{
				case ProtocolDef.g2e_getcardload_def:
					{
						g2e_getcardload protocol = message as g2e_getcardload;
						netcardload[] loads = new netcardload[protocol.nCardCount];
						Array.Copy(protocol.Card, loads, loads.Length);
						server.UpdateNetworkLoad(loads);
					}
					break;
				case ProtocolDef.g2e_getnetinfo_def:
					{
						g2e_getnetinfo protocol = message as g2e_getnetinfo;
						netcardinfo[] infos = new netcardinfo[protocol.nCardCount];
						Array.Copy(protocol.Card, infos, infos.Length);
						server.UpdateNetcardInfo(protocol.szHostName, protocol.szSystemName, infos);
					}
					break;
				default:
					break;
			}
		}