Ejemplo n.º 1
0
    IEnumerator alienSpawner()
    {
        deactivatingButtons();

        spaceShipForScript = Instantiate(alienShip[shipType], alienShip[shipType].transform.localPosition,
                                         alienShip[shipType].transform.rotation);
        spaceShipForScript.transform.SetParent(GameObject.Find("Canvas").transform, false);

        //sound of coming
        musicManager.ObjectsSound(0);

        //this next line makes the button of prefab ship clickable, do not alter !
        spaceShipForScript.GetComponentInChildren <Button>().onClick.AddListener(call: shipClicked);

        Vector3 destination = new Vector3(alienShip[shipType].transform.localPosition.x, -200f, 0f);

        do
        {
            spaceShipForScript.transform.localPosition =
                Vector3.Lerp(spaceShipForScript.transform.localPosition, destination, 4f * Time.deltaTime);
            yield return(new WaitForSeconds(0.02f));
        } while ((int)spaceShipForScript.transform.localPosition.y > 0f);

        spaceShipForScript.transform.SetParent(maskHolder.transform, true);
        maskHolder.GetComponent <ScrollRect>().content = spaceShipForScript.GetComponent <RectTransform>();
        activatingButtons();
        musicManager.ObjectsSound(1);
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     PlayerPrefs.SetInt("netStock", 1);
     PlayerPrefs.SetInt("hayStackStock", 1);
     PlayerPrefs.SetInt("loveStock", 1);
     PlayerPrefs.GetString("Vibration", "True");
     musicManager = GameObject.Find("Music Manager").GetComponent <music>();
     musicManager.ObjectsSound(1);
     musicManager.UISFX(1);
     StartCoroutine(objectOpened(mainPanel));
 }