private void Awake() { groundCheck = GetComponent <GroundCheck> (); moveFunc = GetComponent <moveFunctions> (); }
private void Awake() { PlayerKey.Init(); player = GetComponent <PlayerScript> (); moveFunc = GetComponent <moveFunctions> (); }
private void Awake() { groundCheck = GetComponent <GroundCheck> (); moveFunc = GetComponent <moveFunctions> (); }
private void Awake() { PlayerKey.Init(); player = GetComponent <PlayerScript> (); moveFunc = GetComponent <moveFunctions> (); }