//Check Collision void OnCollisionEnter(Collision other) { //Debug.Log("Collision Check0"); if (other.gameObject.tag == Tags.Player) { //Debug.Log ("Collision Check1"); movecs.faceToDestination(); } }
//Check Collision void OnCollisionEnter(Collision other) { //Debug.Log("Collision Check0"); if (other.gameObject.tag == Tags.Player) { //Debug.Log ("Collision Check1"); movecs.faceToDestination(); } }