private void Start() { this.canvas.gameObject.SetActive(false); this.settings.gameObject.SetActive(false); this.controls.gameObject.SetActive(false); this.levelManager = GameObject.Find("levelManager").GetComponent <loadOnClick>(); this.camera = GameObject.Find("Main Camera").GetComponent <mouseLook>(); }
private void Awake() { equipment = GetComponent <PlayerEquipment>(); mysql = FindObjectOfType <Mysql>(); animationController = GetComponentInChildren <CharacterAnimationController>(); mouseLook = GetComponent <mouseLook>(); respawnUpdateTime = Time.time; }
void Start() { m_characterMove = GetComponentInParent <characterMove>(); m_Rigidbody = transform.parent.GetComponent <Rigidbody>(); m_Camera = GetComponent <Camera>(); mouseLook = new mouseLook(m_Rigidbody, transform, m_characterMove); headBob = new headBob(m_Camera, transform); }
// Use this for initialization void Awake() { inputScript = gameObject.GetComponent <Drone>(); mouseLookScript = gameObject.GetComponent <mouseLook>(); cameraObject = transform.GetChild(0).gameObject; }