internal void show(momiji_host host) { Point client = host.PointToScreen(Point.Empty); Location = new Point(client.X + host.ClientSize.Width - Width, client.Y + host.ClientSize.Height - Height); position = new Point(Left - host.Left, Top - host.Top); Show(host); }
internal void show(momiji_host host) { Point client = host.PointToScreen(Point.Empty); hsplitcontainer.SplitterDistance = 100; Location = new Point(client.X, client.Y + host.ClientSize.Height - Height); position = new Point(Left - host.Left, Top - host.Top); load_category(); scenes.add_scene("character"); Show(host); }