public void GenderMohre(int x, int y) { int direction = 1; chooseMohre(x, y); if (x > 4) { direction = -direction; } GameObject go = Instantiate(MakeMohre) as GameObject; go.transform.SetParent(transform); go.transform.Rotate(new Vector3(0, direction * 90, 0)); mohre p = go.GetComponent <mohre>(); test[x, y] = p; moveMohre(p, x, y); }
public void moveMohre(mohre p, int x, int y) { p.transform.position = (Vector3.right * x) + (Vector3.forward * y); }