// GET: Model3D/Edit/5 public ActionResult Edit(int id) { IModel3DService test = new Model3DServices(); model3d edited = test.GetById(id); return(View(edited)); }
public ActionResult Edit(model3d m) { try { IModel3DService test = new Model3DServices(); test.Update(m); return(RedirectToAction("Index")); } catch { return(View()); } }
void reset() { gameover = false; gameruntime = 0; score = 0; // Initialise robot1 object robot = new model3d(Content, "r2d2v2", 2f, new Vector3(0, 0, 0), new Vector3(0, 0, 0), 0.002f, 0.06f, 10); // Load the 3D models for the static objects in the game from the ContentManager for (int i = 0; i < numberofgrounds; i++) { ground[i] = new staticmesh(Content, "long_ground", 10f, new Vector3(0, -40, 0), new Vector3(0, 0, 0)); if (i > 0) { ground[i].position.Z += ground[i - 1].position.Z + 800 * ground[i - 1].size; } } for (int i = 0; i < numberofwalls; i++) { leftwall[i] = new staticmesh(Content, "wall", 10f, new Vector3(-1000, -40, 0), new Vector3(0, 0, 0)); rightwall[i] = new staticmesh(Content, "wall", 10f, new Vector3(1000, -40, 0), new Vector3(0, 0, 0)); if (i > 0) { leftwall[i].position.Z += leftwall[i - 1].position.Z + 800 * leftwall[i - 1].size; rightwall[i].position.Z = leftwall[i].position.Z; } } for (int i = 0; i < numberoftrees; i++) { if (i % 2 == 0) { tree[i] = new staticmesh(Content, "tree", (float)(randomiser.Next(20) + 1) / 10, new Vector3(randomiser.Next(1600) - 800, 0, randomiser.Next(40000) + 1000), new Vector3(0, randomiser.Next(7), 0)); } else { tree[i] = new staticmesh(Content, "lamppost", (float)(randomiser.Next(20) + 1) / 3, new Vector3(randomiser.Next(1600) - 800, 0, randomiser.Next(40000) + 1000), new Vector3(0, randomiser.Next(7), 0)); tree[i].position.Y = tree[i].size * 40; } } }
// Reset values for the start of a new game void reset() { gameover = false; // Load the 3D models for the static objects in the game from the ContentManager ground = new staticmesh(Content, "sground", 100f, new Vector3(0, -40, 0), new Vector3(0, 0, 0)); // Initialise robot1 object robot = new model3d(Content, "r2d2v2", 2f, new Vector3(1000, 0, 1000), new Vector3(0, 0, 0), 0.002f, 0.05f, 10); for (int i = 0; i < numberoftrees; i++) { if (i % 2 == 0) { tree[i] = new staticmesh(Content, "tree", (float)(randomiser.Next(20) + 1) / 10, new Vector3(randomiser.Next(6000) - 3000, 0, randomiser.Next(6000) - 3000), new Vector3(0, randomiser.Next(7), 0)); tree[i].position.Y = tree[i].radius / 2; } else { tree[i] = new staticmesh(Content, "lamppost", (float)(randomiser.Next(20) + 1) / 3, new Vector3(randomiser.Next(6000) - 3000, 0, randomiser.Next(6000) - 3000), new Vector3(0, randomiser.Next(7), 0)); tree[i].position.Y = tree[i].size * 40; } } tree[50] = new staticmesh(Content, "tank", (float)(randomiser.Next(20) + 1) / 10, new Vector3(randomiser.Next(6000), 140, randomiser.Next(6000)), new Vector3(0, randomiser.Next(7), 0)); tree[50].position.Y = tree[50].radius; tree[51] = new staticmesh(Content, "ship", (float)(randomiser.Next(20) + 1) / 10, new Vector3(randomiser.Next(6000) - 3000, 1000, randomiser.Next(6000) - 3000), new Vector3(0, randomiser.Next(7), 0)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); if (File.Exists(@"highscore.txt")) { String line; StreamReader sr = new StreamReader(@"highscore.txt"); line = sr.ReadLine(); sr.Close(); line = line.Trim(); for (int i = 0; i < numberofhighscores; i++) highscore[i] = (int)Convert.ToDecimal(line); } cameraposition = new Vector3(1000, 100, 10); cameralookat = new Vector3(0, 400, 0); aspectratio = (float)displaywidth / (float)displayheight; ground = new staticmesh(Content, "sground", 100f, new Vector3(0, -40, 0), new Vector3(0, 0, 0)); robot = new model3d(Content, "r2d2v2", 2f, new Vector3(1000, 0, 1000), new Vector3(0, 0, 0), 0.05f, 0.5f, 10); for (int i = 0; i < numberoftrees; i++) { if (i % 2 == 0) trees[i] = new staticmesh(Content, "tree", (float)(randomiser.Next(20) + 1) / 10, new Vector3(randomiser.Next(6000) - 3000, 0, randomiser.Next(6000) - 3000), new Vector3(0, randomiser.Next(7), 0)); else { trees[i] = new staticmesh(Content, "lamppost", (float)(randomiser.Next(20) + 1) / 3, new Vector3(randomiser.Next(6000) - 3000, 0, randomiser.Next(6000) - 3000), new Vector3(0, randomiser.Next(70), 0)); trees[i].position.Y = trees[i].size * 40; } } background = new graphics2d(Content, "Background for Menus", displaywidth, displayheight); mousepointer1 = new sprites2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true, randomiser); mousepointer2 = new sprites2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true,randomiser); menuoptions[0, 0] = new sprites2d(Content, "Start-Normal", displaywidth / 2, 200, 1, Color.White, true,randomiser); menuoptions[0, 1] = new sprites2d(Content, "Start-Selected", displaywidth / 2, 200, 1,Color.White, true,randomiser); menuoptions[1, 0] = new sprites2d(Content, "Options-Normal", displaywidth / 2, 300, 1, Color.White, true,randomiser); menuoptions[1, 1] = new sprites2d(Content, "options-Selected", displaywidth / 2, 300, 1, Color.White, true,randomiser); menuoptions[2, 0] = new sprites2d(Content, "High-Score-Normal", displaywidth / 2, 400, 1, Color.White, true,randomiser); menuoptions[2, 1] = new sprites2d(Content, "High-Score-Selected", displaywidth / 2, 400, 1, Color.White, true,randomiser); menuoptions[3, 0] = new sprites2d(Content, "Exit-Normal", displaywidth / 2, 500, 1, Color.White, true,randomiser); menuoptions[3, 1] = new sprites2d(Content, "Exit-Selected", displaywidth / 2, 500, 1, Color.White, true,randomiser); for (int i = 0; i < numberofoptions; i++) menuoptions[i, 0].updateobject(); mainfont = Content.Load<SpriteFont>("mainfont"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here mainfont = Content.Load <SpriteFont>("quartz4"); // Load the quartz4 font background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight); up = new sprite2d(Content, "up", 105, displayheight - 180, 0.3f, Color.White, true); down = new sprite2d(Content, "down", 105, displayheight - 50, 0.3f, Color.White, true); left = new sprite2d(Content, "left", 50, displayheight - 115, 0.3f, Color.White, true); right = new sprite2d(Content, "right", 160, displayheight - 115, 0.3f, Color.White, true); left2 = new sprite2d(Content, "left", displaywidth - 180, displayheight - 100, 0.3f, Color.White, true); right2 = new sprite2d(Content, "right", displaywidth - 60, displayheight - 100, 0.3f, Color.White, true); menuoptions[0] = new sprite2d(Content, "player1", displaywidth / 2, 150, 1, Color.White, true); menuoptions[1] = new sprite2d(Content, "options", displaywidth / 2, 220, 1, Color.White, true); menuoptions[2] = new sprite2d(Content, "highscore", displaywidth / 2, 290, 1, Color.White, true); menuoptions[3] = new sprite2d(Content, "exit", displaywidth / 2, 360, 1, Color.White, true); // Load the 3D models for the static objects in the game from the ContentManager ground = new staticmesh(Content, "sground", 100f, new Vector3(0, -40, 0), new Vector3(0, 0, 0)); // Initialise robot1 object uservehicle = new model3d(Content, "tiefighter", 2f, new Vector3(1000, 0, 1000), new Vector3(0, 0, 0), 0.002f, 0.06f, 10); /* * tree[50] = new staticmesh(Content, "tank", (float)(randomiser.Next(20) + 1) / 10, * new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000), * new Vector3(0, randomiser.Next(7), 0)); * tree[51] = new staticmesh(Content, "ship", (float)(randomiser.Next(20) + 1) / 10, * new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000), * new Vector3(0, randomiser.Next(7), 0)); * tree[52] = new staticmesh(Content, "stars", 10, * new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000), * new Vector3(0, randomiser.Next(7), 0)); */ // Load High Scores in using (IsolatedStorageFile savegamestorage = IsolatedStorageFile.GetUserStoreForApplication()) { if (savegamestorage.FileExists("highscores.txt")) { using (IsolatedStorageFileStream fs = savegamestorage.OpenFile("highscores.txt", System.IO.FileMode.Open)) { using (StreamReader sr = new StreamReader(fs)) { string line; for (int i = 0; i < numberofhighscores; i++) { line = sr.ReadLine(); highscores[i] = Convert.ToInt32(line); } sr.Close(); } } } } // Sort high scores Array.Sort(highscores); Array.Reverse(highscores); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Create a music track soundtrack = Content.Load <SoundEffect>("Behind-every-Idea"); music = soundtrack.CreateInstance(); playergun = Content.Load <SoundEffect>("starting_pistol"); zombiehit = Content.Load <SoundEffect>("Zombie Attacked"); playerhit = Content.Load <SoundEffect>("Bite"); //Make the track looped and if its stop then play it music.IsLooped = true; music.Volume = 0.75f; if (music.State == SoundState.Playing) { music.Stop(); } // TODO: use this.Content to load your game content here mainfont = Content.Load <SpriteFont>("quartz4"); // Load the quartz4 font background = new graphic2d(Content, "ZombieBG", displaywidth, displayheight); background2 = new graphic2d(Content, "skyline", displaywidth, displayheight); backgroundGO = new graphic2d(Content, "gameoverbg", displaywidth, displayheight); up = new sprite2d(Content, "up", 115, displayheight - 150, 0.25f, Color.White, true); down = new sprite2d(Content, "down", 115, displayheight - 50, 0.25f, Color.White, true); left = new sprite2d(Content, "left", 55, displayheight - 100, 0.25f, Color.White, true); right = new sprite2d(Content, "right", 175, displayheight - 100, 0.25f, Color.White, true); controlshowto = new sprite2d(Content, "Controls", 425, displayheight - 225, 0.65f, Color.White, true); firebut = new sprite2d(Content, "fire", 700, displayheight - 100, 0.50f, Color.White, true); menuback = new sprite2d(Content, "right", displaywidth - 50, 50, 0.25f, Color.White, true); menuoptions[0] = new sprite2d(Content, "buttonstart", displaywidth / 2, 150, 0.50f, Color.White, true); menuoptions[1] = new sprite2d(Content, "buttonhowtoplay", displaywidth / 2, 220, 0.50f, Color.White, true); menuoptions[2] = new sprite2d(Content, "buttonhighscore", displaywidth / 2, 290, 0.50f, Color.White, true); menuoptions[3] = new sprite2d(Content, "buttonexit", displaywidth / 2, 360, 0.50f, Color.White, true); // Initialise robot1 object playerchar = new model3d(Content, "player", 2f, new Vector3(0, 0, 0), new Vector3(0, 0, 0), 0.002f, 0.06f, 10); playerchar.bboxsize = new Vector3(25, 115, 25); // Load High Scores in using (IsolatedStorageFile savegamestorage = IsolatedStorageFile.GetUserStoreForApplication()) { if (savegamestorage.FileExists("highscores.txt")) { using (IsolatedStorageFileStream fs = savegamestorage.OpenFile("highscores.txt", System.IO.FileMode.Open)) { using (StreamReader sr = new StreamReader(fs)) { string line; for (int i = 0; i < numberofhighscores; i++) { line = sr.ReadLine(); highscores[i] = Convert.ToInt32(line); } sr.Close(); } } } } // Sort high scores Array.Sort(highscores); Array.Reverse(highscores); }