// external function to initiate the copying of data objects from one memory address to a destination. public void copyBytes(uint source, uint destination, memory destinationRegion, int count, Vector3 vertex, Color color, bool noFly) { //Debug.Log ("copyBytes from " + source.ToString ("x") + " to " + destination.ToString ("x") + " count "+count); /* * if(!inRange(source) || !destinationRegion.inRange(destination)){ * Debug.Log ("memory copyBytes address out of range "+source.ToString("x")+" to "+destination.ToString("x")); * //Debug.Break (); * return; * } */ if (!noFly) { startup.pauseLabel("Memory Copy"); startup.pause(false); } this.currentSource = source; this.currentDestination = destination; this.vertex = vertex; this.recentCubeScript = null; this.currentCount = count; this.origCount = count; this.currentColor = color; this.noFly = noFly; this.destinationRegion = destinationRegion; //Debug.Log ("copyBytes "+count+" to " + currentDestination.ToString ("x") + " of " + destinationRegion.name); //Debug.Log ("copyBytes currentCount " + this.currentCount); // If a quick copy, don't wait until next frame because we may be skipping animation. if (noFly) { Update(); } }
public static void removeRegion(uint address, int count) { if (pipeBehavior.sessionNumber == 0) { for (int i = 0; i < uninstantiated.Count; i++) { if (uninstantiated[i].address == address) { uninstantiated.RemoveAt(i); break; } } } else { memory region = findMemoryRegion(address); //TBD check count, handle partial giveback? if (region == null) { Debug.Log("manageControl found munmap of unmapped memory " + address.ToString("x")); Debug.Break(); return; } region.remove(); memoryRegions.Remove(region); Destroy(region.gameObject); } }
public static void doInit(pipeBehavior ps, string home) { //pipe1 = pipe1In; currentFunction = null; lineVector = new Vector3[10000]; zeroLine(); GameObject memoryObject = GameObject.Find("Memory1"); memoryScript = (memory)memoryObject.GetComponent(typeof(memory)); memoryRegions = new List <memory> (); memoryRegions.Add(memoryScript); //camera = GameObject.Find ("Main Camera"); if (controlLine != null) { VectorLine.Destroy(ref controlLine); } controlLine = new VectorLine("myLines", lineVector, flowColor, null, 0.5f, LineType.Continuous); controlLine.maxDrawIndex = 0; lineElement = 0; pipeScript = ps; if (pipeScript == null) { Debug.Log("pipeScript is null"); } pipe1 = pipeScript.getPipe("pipe"); breakpoints = new List <long> (); StreamReader reader = null; if (System.IO.File.Exists(home + "/breakpoints.txt")) { reader = new StreamReader(home + "/breakpoints.txt"); Debug.Log("Found breakpoints"); } else { Debug.Log("No breakpoint file in " + home); } if (reader != null) { string line; using (reader) { while ((line = reader.ReadLine()) != null) { long value = long.Parse(line, System.Globalization.NumberStyles.HexNumber); Debug.Log("add breakpoint at " + value.ToString("x")); breakpoints.Add(value); } } } clockLabelString = "0"; currentCycleString = "0"; numInstructions = 0; currentClock = 0; startClock = 0; updateClock(0); }
static public void doInit() { uninstantiated = new List <region> (); GameObject memoryObject = GameObject.Find("Memory1"); memory memoryScript = (memory)memoryObject.GetComponent(typeof(memory)); memoryRegions = new List <memory> (); memoryRegions.Add(memoryScript); }
// Use this for initialization void Awake() { transform.position = new Vector3(pipeX, pipeY, pipeZ); //pipe = getPipe ("pipe"); pipe = gameObject; GameObject mem = GameObject.Find("Memory1"); memoryScript = (memory)mem.GetComponent(typeof(memory)); baseBytesPerCube = memoryScript.bytesPerCube; }
static void Main() { memory mem = new memory(); mem.GetListElement( , , , ); mem.SetListElement( , , , ); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); }
private static void createRegion(uint address, int count) { GameObject newMemory = Instantiate(Resources.Load("memoryPrefab")) as GameObject; newMemory.name = "mem" + address.ToString("x"); Vector3 memPos = getOpenSpace(); newMemory.transform.position = memPos; memory script = (memory)newMemory.GetComponent(typeof(memory)); uint max_address = (uint)(address + count - 1); script.setRange(address, max_address); memoryRegions.Add(script); }
public void write(uint from, int count, memory region, Vector3 vertex) { memoryScript = region; if (memoryScript && !memoryScript.inRange(from)) { Debug.Log("pipeBehavior write address out of range " + from.ToString("x")); //Debug.Break (); return; } this.currentAddr = from; this.currentCount = count; this.vertex = vertex; this.reading = false; }
public bool addMemory(int memory) { try { DBModel dBModel = new DBModel(); memory m = new memory(); m.MEMORY1 = memory; dBModel.memories.Add(m); dBModel.SaveChanges(); return(true); } catch (Exception e) { return(false); } }
// use the pipeBehavior class to write to the network static void doWrite(uint from, int count, Vector3 pt) { memory region = mmap.findMemoryRegion(from); if (region == null) { //if(!memoryScript.inRange(to)){ Debug.Log("pipeBehavior write address out of range " + from.ToString("x")); //Debug.Break(); return; } //Debug.Log ("in doRead to " + to + " count " + count + " pt " + pt); pipeScript.write(from, count, region, pt); startup.pause(false); startup.pauseLabelString = "Network Write"; }
public void read(uint to, int count, memory region, Vector3 vertex) { memoryScript = region; if (memoryScript && !memoryScript.inRange(to)) { Debug.Log("pipeBehavior read address out of range " + to.ToString("x")); //Debug.Break (); return; } this.currentAddr = to; this.vertex = vertex; this.reading = true; this.currentCount = count; if (!connectionDone) { growTeamPipe(); connectionDone = true; } }
/* * Instantiate network and memory objects and initialize project */ void Awake() { //camera = GameObject.Find ("Main Camera"); color1.a = 0.4f; color2.a = 0.4f; shader2 = Shader.Find("Transparent/VertexLit"); cameraScript = (maxCamera)Camera.main.GetComponent(typeof(maxCamera)); Debug.Log("i am awake\n"); //pipe1 = Instantiate (Resources.Load ("networkPrefab")) as GameObject; pipe1 = Instantiate(Resources.Load("spherePrefab")) as GameObject; pipe1.name = "theNetwork"; pipeScript = (pipeBehavior)pipe1.GetComponent(typeof(pipeBehavior)); GameObject mem = GameObject.Find("Memory1"); memoryScript = (memory)mem.GetComponent(typeof(memory)); mem.transform.position = memoryStart; mem.transform.rotation = Quaternion.Euler(memoryRotation); initProject(project); }
// use the pipeBehavior class to read from the network static void doRead(uint to, int count, Vector3 pt) { memory region = mmap.findMemoryRegion(to); if (region == null) { //if(!memoryScript.inRange(to)){ //Debug.Log ("pipeBehavior read address out of range "+to.ToString("x")); //Debug.Break (); return; } if (to < region.minDataAddress) { return; } //Debug.Log ("in doRead to " + to + " count " + count + " pt " + pt); pipeScript.read(to, count, region, pt); // stop processing instructions until the data completes its trip. // see dataBehavior and use of the "caboose" variable. startup.pause(false); startup.pauseLabelString = "Network Read"; }
public static void doInit(string homePath, startup.instructions ins, pipeBehavior ps, memory ms) { home = homePath; instructs = ins; pipeScript = ps; memoryScript = ms; bookmarkList = new List <string> (); string path = home + "/bookmarks/"; System.IO.Directory.CreateDirectory(path); DirectoryInfo di = new DirectoryInfo(home + "/bookmarks/"); FileInfo[] oldmarks = di.GetFiles(); Array.Sort(oldmarks, (x, y) => StringComparer.OrdinalIgnoreCase.Compare(x.LastWriteTime, y.LastWriteTime)); Debug.Log("num files in " + home + "/bookmarks/ is " + oldmarks.Length); for (int i = 0; i < oldmarks.Length; i++) { bookmarkList.Add(Path.GetFileNameWithoutExtension(oldmarks[i].Name)); } }
public bool delMemory(int memory) { try { DBModel dBModel = new DBModel(); memory m = dBModel.memories.Where(x => x.MEMORY1 == memory).FirstOrDefault(); if (m != null) { dBModel.memories.Attach(m); dBModel.memories.Remove(m); dBModel.SaveChanges(); return(true); } else { return(false); } } catch (Exception e) { return(false); } }
await destStream.WriteAsync(memory, token).ConfigureAwait(false);
convexWide.Initialize(new RawBuffer(memory, convexWide.InternalAllocationSize));
encoder(memory, value);
ForEach(memory, action, 1);
accumulator += int.Parse(memory[currentInstruction][4..]);