IEnumerator Example(marcEvent m_event, int temps) { print(Time.time); yield return(new WaitForSeconds(temps)); print(Time.time); gameObject.GetComponent <EventPlayer> ().Set_Override_Event(m_event); }
public bool Play_Event(marcEvent m_Event) { if ((audiosrc.isPlaying) == true) { return(false); } if (global_override_event == null) { // ajouter délai audiosrc.PlayOneShot(m_Event.sound, 1.0F); // set text écran // zoom sur écran // chargement connerie // délais zoom // dézoom return(true); } else { audiosrc.PlayOneShot(global_override_event.sound, 1.0F); global_override_event = null; return(false); } }
public void Set_Override_Event(marcEvent m_event) { global_override_event = m_event; }