public void StartPlay() { isPlaying = true; gameState = State.InGame; shooter.spawnBall(); m_AdaptiveCamera.extraMode = false; }
void NextRandomPos(Vector3 _newBallPos) { shooter.newBallPosition = _newBallPos; shooter.spawnBall(); }
public void StartPlay() { isPlaying = true; gameState = State.InGame; shooter.spawnBall(); m_AdaptiveCamera.extraMode = false; }
void NextRandomPos(Vector3 _newBallPos) { shooter.newBallPosition = _newBallPos; shooter.spawnBall(); }