public AssetLoad(loader l, LoadAssetsPool threadpool, Asset a) { asset = a; a.load = this; pool = threadpool; loader_ = l; }
public void Cpl() // Gunners words during the fire command (third in order) { Console.WriteLine("Identified Tank, range 2000 meters"); Console.ReadLine(); TC babers = new TC(); babers.fire(); Console.WriteLine("ON THE WAY!"); Console.ReadLine(); WeaponSystem BB = new WeaponSystem(); BB.shooting(); Console.WriteLine("Target"); Console.ReadLine(); babers.TC2(); Console.WriteLine("Identified"); Console.ReadLine(); loader cavazos = new loader(); cavazos.LCpl(); babers.fire(); Console.WriteLine("ON THE WAY!"); Console.ReadLine(); BB.shooting(); Console.WriteLine("Target"); Console.ReadLine(); babers.TC3(); Console.WriteLine("That's All Folks come again for story time!!!"); Console.ReadLine(); }
// Use this for initialization void Awake() { DontDestroyOnLoad(this.gameObject); if (manager == null) { manager = this; } else { Destroy(gameObject); } LifeQutoes = new List <Mood>(); PsyQuotes = new List <Mood>(); moodContainer mc = moodContainer.Load(path); foreach (Mood m in mc.moods) { LifeQutoes.Add(m); } foreach (Mood m in mc.ListPsy) { PsyQuotes.Add(m); } }
void Awake () { inst = this; Common.DEBUG_MSG("go!"); loadingbarObj.asset = new Asset(); loadingbarObj.asset.source = "loadingbar.unity3d"; scenes.Add(currentSceneName, new Scene(currentSceneName, this)); }
void Awake() { inst = this; Common.DEBUG_MSG("go!"); loadingbarObj.asset = new Asset(); loadingbarObj.asset.source = "loadingbar.unity3d"; scenes.Add(currentSceneName, new Scene(currentSceneName, this)); }
public AssetLoad(loader l, LoadAssetsPool threadpool, Asset a) { asset = a; a.load = this; pool = threadpool; loader_ = l; }
public LoadAssetsPool(loader l, int maxthread) { maxthread_ = maxthread; loader_ = l; }
public AssetLoadTerrain(loader l, LoadAssetsPool threadpool, Asset a) : base(l, threadpool, a) { }
public AssetLoadSkybox(loader l, LoadAssetsPool threadpool, Asset a) : base(l, threadpool, a) { }
async private void loginbtn_Click(object sender, EventArgs e) { string user; if (usernametxt.Text.Length == 0 || passwordtxt.Text.Length == 0) { if (usernametxt.Text.Length == 0) { error.Text = "Please Enter the username."; return; } if (passwordtxt.Text.Length == 0) { error.Text = "Please Enter the password."; return; } } if (usernametxt.Text.Length == 0 && passwordtxt.Text.Length == 0) { error.Text = "Please Enter the username and password."; return; } error.Text = "Checking for matching account credential"; //Get the member from the api using (var httpClient = new HttpClient()) { var response = await httpClient.GetAsync("REDACTED" + usernametxt.Text + "REDACTED"); response.EnsureSuccessStatusCode(); string content = await response.Content.ReadAsStringAsync(); api pl = JsonConvert.DeserializeObject <api>(content); if (pl.results.Count == 0) { error.Text = "No member found."; return; } user = usernametxt.Text; primG = pl.results[0].PrimaryGroup.name; PFP = pl.results[0].photoUrl; //MessageBox.Show(pl.results[0].PrimaryGroup.name); //MessageBox.Show(content); } //Get the password hash from the Database string pwd = null; string connetionString = null; MySqlConnection cnn; connetionString = "REDACTED"; cnn = new MySqlConnection(connetionString); try { cnn.Open(); string query = "REDACTED" + usernametxt.Text + "'"; var cmd = new MySqlCommand(query, cnn); var reader = cmd.ExecuteReader(); while (reader.Read()) { string someStringFromColumnZero = reader.GetString(0); pwd = someStringFromColumnZero; // MessageBox.Show(someStringFromColumnZero); } cnn.Close(); } catch (Exception ex) { //error.Text = "Could not connect to database." + ex.ToString(); MessageBox.Show(ex.ToString()); return; } string orignalpass = null; orignalpass = passwordtxt.Text; //Check the hashed password with the original password using (var httpClient = new HttpClient()) { var response = await httpClient.GetAsync("REDACTED" + pwd + "REDACTED" + orignalpass); response.EnsureSuccessStatusCode(); string content = await response.Content.ReadAsStringAsync(); pwdchecker pcheck = JsonConvert.DeserializeObject <pwdchecker>(content); /* TESTING PURPOSE * MessageBox.Show(pcheck.verify); // Outputs the json object * MessageBox.Show(content); //Outputs raw JSON */ //If password is incorrect return; if (pcheck.verify == "Incorrect Password") { error.Text = "Password is incorrect"; return; } //If password is correct open loader if (pcheck.verify == "Correct Password") { if (primG == "Members" && SubCheck.ENB == "True") { //If CB open time is lower than the actual time, ignore and load loader if (Convert.ToInt32(SubCheck.CBUT) < Convert.ToInt32(SubCheck.OUT)) { loader lod2 = new loader(); lod2.welcome.Text = "Welcome back, " + user + "!"; lod2.Show(); this.Hide(); return; } //Else, Wait double timestamp = Convert.ToInt32(SubCheck.CBUT); // Format our new DateTime object to start at the UNIX Epoch System.DateTime dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc); // Add the timestamp (number of seconds since the Epoch) to be converted dateTime = dateTime.AddSeconds(timestamp); MetroFramework.MetroMessageBox.Show(this, "Free users have to wait till, " + dateTime.ToString() + "UTC. If you do not want to wait, please purchase a subscription from our website", "Information"); return; } if (primG == "Members" && SubCheck.ENB == "False") { loader lod1 = new loader(); lod1.welcome.Text = "Welcome back, " + user + "!"; lod1.Show(); this.Hide(); return; } loader lod = new loader(); lod.welcome.Text = "Welcome back, " + user + "!"; lod.Show(); this.Hide(); return; } } }
public Scene(string scenename, loader l) { name = scenename; loader_ = l; }
public Scene(string scenename, loader l) { name = scenename; loader_ = l; }
return GetInstance(loader, ElementMap.class);
public LoadAssetsPool(loader l, int maxthread) { maxthread_ = maxthread; loader_ = l; }
public AssetLoadTerrain(loader l, LoadAssetsPool threadpool, Asset a): base(l, threadpool, a) { }
public AssetLoadSkybox(loader l, LoadAssetsPool threadpool, Asset a): base(l, threadpool, a) { }
// Use this for initialization void Awake () { loaderRef = GameObject.Find ("GameManager").GetComponent<loader> (); }
target is AggregateType aggTarget && HasGenericDelegateExplicitReferenceConversion(loader, source, aggTarget);