Ejemplo n.º 1
0
        public void loadXML(string fileName, bool bOnlyGlobalSettings)
        {
            try
            {
                //textBox1.Text = fileName;

                List <LightXML> saveThelocalLights = mLightSet.mLights;

                //XmlSerializer s = new XmlSerializer(typeof(lightSetXML), new Type[] { });
                //Stream st = File.OpenRead(fileName);
                //mLightSet = (lightSetXML)s.Deserialize(st);
                //st.Close();
                mLightSet = SimGlobals.getSimMain().LoadScenarioLights(fileName, !bOnlyGlobalSettings);

                if (bOnlyGlobalSettings == true)
                {
                    mLightSet.mLights = saveThelocalLights;
                }



                this.betterPropertyGrid1.SelectedObject = mLightSet;
            }
            catch (System.Exception ex)
            {
                CoreGlobals.getErrorManager().OnException(ex);
            }
        }
Ejemplo n.º 2
0
        public void loadXML(string fileName)
        {
            try
            {
                textBox1.Text = fileName;


                //XmlSerializer s = new XmlSerializer(typeof(lightSetXML), new Type[] { });
                //Stream st = File.OpenRead(fileName);
                //mLightSet = (lightSetXML)s.Deserialize(st);
                //st.Close();

                mLightSet = SimGlobals.getSimMain().LoadScenarioLights(fileName, true);

                this.betterPropertyGrid1.SelectedObject = mLightSet;
            }
            catch (System.Exception ex)
            {
                CoreGlobals.getErrorManager().OnException(ex);
            }
        }