void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Kid" && !isFleeing) { kidScript = other.GetComponent <kidScript>(); kidIsClose = true; } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Kid") { isFalling = true; isKidInside = true; kid = other.transform.GetComponent <kidScript>(); } }