public ActionResult KameraGuncelle(kamera k) { var kmr = db.kamera.Find(k.kamera_IP); kmr.personel_ID = k.personel_ID; kmr.firma_ID = k.firma_ID; kmr.kamera_konum_isimlendirme = k.kamera_konum_isimlendirme; db.SaveChanges(); return(RedirectToAction("Index")); }
void Start() { GameObject ball = GameObject.Instantiate(ballPrefab); ball.name = "sphere"; ball.transform.position = transform.position + Vector3.up * 2f; Camera camera = GameObject.Instantiate(cameraprefab); kamera kamera = camera.GetComponent <kamera>(); kamera.spheree = ball.transform; Light light = GameObject.Instantiate(lightprefab); light.color = Color.white; light.intensity = 0.5f; RenderSettings.ambientMode = UnityEngine.Rendering.AmbientMode.Flat; RenderSettings.ambientLight = Color.white * 0.7f; GameObject gameOverBase; GameObject levelName; }