// Start is called before the first frame update void Start() { itemgetcs = GetComponent <itemget>(); itemsetumei.text = ""; for (int i = 0; i < itemgetcs.getitem_all.Length; i++) { string input_text = item_text[i]; itemgetcs.getitem_all[i].onClick.AddListener(() => { Item_Click(input_text); }); } }
void Start() { itemgetcs = GetComponent <itemget>(); CompassCheck(); //ボタンを押したときの動作 Left.onClick.AddListener(Left_Click); Right.onClick.AddListener(Right_Click); Desk.onClick.AddListener(Desk_Click); Desk_Left.onClick.AddListener(Desk_Left_Click); Desk_Right.onClick.AddListener(Desk_Right_Click); }
// Start is called before the first frame update void Start() { itemgetcs = GetComponent <itemget>(); All_Item = new Button[16] { item_adalt, item_cat, item_cloth, item_dictionary, item_diy, item_general, item_log, item_mazai, item_mypipe, item_myth, item_note, item_pillow, item_sign, item_stick, item_sword, item_whitesweet }; First_Active(); Return_button.onClick.AddListener(Return_Click); for (int i = 0; i < itemgetcs.getitem_all.Length; i++) { Button item = All_Item[i]; itemgetcs.getitem_all[i].onClick.AddListener(() => { Item_Click(item); }); } }