Ejemplo n.º 1
0
    public void GenerateRecipe()
    {
        // This creates the UI element for the given recipe
        int recipeToGenerateNum = Random.Range(0, wholeRecipes.Count - 1);

        var inUse = wholeRecipes[recipeToGenerateNum];

        injectionItem toInject = new injectionItem();

        toInject.parentName      = inUse.foodContainerName;
        toInject.parentThumbnail = inUse.thumbnail;

        List <string> tempIngredientsName = new List <string>();
        List <string> tempIngredients     = new List <string>();

        foreach (ingredientStruct i in inUse.ingredients)
        {
            if (i.isRequired)
            {
                tempIngredientsName.Add(i.itemName);
                tempIngredients.Add(i.thumbnail);
            }
            else
            {
                int rand = Random.Range(0, 2);

                if (rand == 1)
                {
                    tempIngredientsName.Add(i.itemName);
                    tempIngredients.Add(i.thumbnail);
                }
            }
        }

        toInject.ingredients          = new string[tempIngredientsName.Count];
        toInject.ingredientThumbnails = new string[tempIngredients.Count];

        for (var i = 0; i < tempIngredients.Count; i++)
        {
            toInject.ingredients[i]          = tempIngredientsName[i];
            toInject.ingredientThumbnails[i] = tempIngredients[i];
        }

        recipesInPlay.Add(toInject);
    }
Ejemplo n.º 2
0
    void LocalAddRecipe(int index)
    {
        injectionItem i = recipesInPlay[index];

        var newObj = Instantiate(recipeContainerPrefab);

        newObj.transform.SetParent(recipeContainer.transform, false);

        RecipeListingInjector inj = newObj.GetComponent <RecipeListingInjector>();

        inj.parentImage = i.parentThumbnail;

        inj.shellContainer = recipeShellContainer;

        foreach (string spritename in i.ingredientThumbnails)
        {
            inj.ingredients.Add(spritename);
        }

        // Add it to the local view so we can refer to it later
        localRecipes.Add(newObj);
    }