Ejemplo n.º 1
0
        public bool withinBounds(iCollidable obj)
        {
            Vector2 objPosition = obj.Position();

            return(objPosition.X >= Bounds.X && objPosition.X <= Bounds.X + Bounds.Width &&
                   objPosition.Y >= Bounds.Y && objPosition.Y <= Bounds.Y + Bounds.Height);
        }
Ejemplo n.º 2
0
        public Cell[] getNearCells(iCollidable obj)
        {
            List <Cell> nearCells = new List <Cell>();

            for (int i = 0; i < cells.GetLength(0); i++)
            {
                for (int j = 0; j < cells.GetLength(1); j++)
                {
                    if (cells[i, j].withinBounds(obj))
                    {
                        nearCells.Add(cells[i, j]);
                        if (i > 0)
                        {
                            nearCells.Add(cells[i - 1, j]);
                            if (j > 0)
                            {
                                nearCells.Add(cells[i, j - 1]);
                                nearCells.Add(cells[i - 1, j - 1]);
                            }
                            if (j < cells.GetLength(1) - 1)
                            {
                                nearCells.Add(cells[i, j + 1]);
                                nearCells.Add(cells[i - 1, j + 1]);
                            }
                        }
                        if (i < cells.GetLength(0) - 1)
                        {
                            nearCells.Add(cells[i + 1, j]);
                            if (j > 0)
                            {
                                nearCells.Add(cells[i + 1, j - 1]);
                            }
                            if (j < cells.GetLength(1) - 1)
                            {
                                nearCells.Add(cells[i + 1, j + 1]);
                            }
                        }
                    }
                }
            }
            return(nearCells.ToArray());
        }