public void updateMaterials(hypercubeCamera c)
        {
            //fill the material array in such a way as to respect any elements that have been overriden by the dev.


            int count = c.sliceTextures.Length;

            while (previewMaterials.Count > count)
            {
                previewMaterials.RemoveAt(previewMaterials.Count - 1);//rip the end off if its too many.
            }
            for (int i = 0; i < count; i++)
            {
                if (previewMaterials.Count <= i)
                {
                    previewMaterials.Add(new Material(previewShader));
                }
                else if (previewMaterials[i] == null)
                {
                    previewMaterials[i] = new Material(previewShader);
                }

                previewMaterials[i].mainTexture = c.sliceTextures[i];
            }

            previewOccludedMaterial.mainTexture = c.occlusionRTT; //don't forget also to update our occlusion rtt
            updateMesh();
        }
Ejemplo n.º 2
0
 float lastTouchAngle   = 0f; //used to calculate twist, this is the angle between the two farthest touches in the last frame
 public Vector3 getAverageTouchWorldPos(hypercubeCamera c)
 {
     return(c.transform.TransformPoint(getAverageTouchLocalPos()));
 }
Ejemplo n.º 3
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 void OnEnable()
 {
     hypercubeCamera.mainCam = this;
 }