void Start() { transform.localScale = new Vector3(size, 1.0f, size); count = Random.Range(minCount, maxCount); count = CreateDirts(count); cleaned = false; indicating = false; indicatorObj.SetActive(false); hud = GameObject.Find("HUD").transform.root.GetComponentInChildren <hudS>(); }
// Use this for initialization void Start() { hud = GameObject.Find("HUD").transform.GetComponentInChildren <hudS>(); }