private void InitHoldNoteQueue()
    {
        KoreographyTrackBase    rhythmTrack   = playingKoreo.GetTrackByID(eventID[2]); //获取时间轨迹
        List <KoreographyEvent> rawHoldEvents = rhythmTrack.GetAllEvents();            //获取所有事件
        int clickID = 0;
        int index   = 0;

        while (index < rawHoldEvents.Count - 1)
        {
            string           rawText  = rawHoldEvents[index].GetTextValue();
            List <int>       laneData = new TextTok().TokText(rawText);
            holdNoteInitData temp     = new holdNoteInitData();
            temp.ID = clickID;
            clickID++;
            temp.sPosition = laneOrigins[laneData[0]].position;
            temp.tPosition = laneTargets[laneData[0]].position;
            temp.direction = new Vector3(-1, 0, 0);
            temp.nTime0    = rawHoldEvents[index].StartSample;
            temp.dTime0    = rawHoldEvents[index].StartSample -
                             GetSpawnSampleOffset(temp.sPosition, laneTargets[laneData[0]].position);
            temp.nTime1 = rawHoldEvents[index + 1].StartSample;
            temp.dTime1 = rawHoldEvents[index + 1].StartSample -
                          GetSpawnSampleOffset(temp.sPosition, laneTargets[laneData[0]].position);
            initHoldNotesDatas.Enqueue(temp);
            index += 2;
        }
    }
    //-------------------------Hold音符对象池方法--------------------------
    private void CheckSpawnNextHoldNote() //不断检测是否生成下一个新音符
    {
        int currentTime = DelayedSampleTime;
        int curNum      = 1;

        while (curNum <= initHoldNotesDatas.Count && initHoldNotesDatas.Peek().dTime0 <= currentTime)
        {
            holdNoteInitData tempData = initHoldNotesDatas.Dequeue();
            // Debug.Log("TimeToGo!");
            HoldNote newObj = GetFreshHoldNote();
            newObj.Initialized(this, tempData.ID, tempData.sPosition, tempData.tPosition, tempData.direction,
                               tempData.nTime0, tempData.dTime0, tempData.nTime1, tempData.dTime1);
            curNum++;
        }
    }