public void stopHeal() { CurrentState = healState.idle; target_ = null; }
public void heal(GameObject[] targetGameObject) { CurrentState = healState.heal; target_ = targetGameObject; }
public void stopHeal() { CurrentState = healState.idle; target_ = null; }
public void heal(GameObject[] targetGameObject) { CurrentState = healState.heal; target_ = targetGameObject; }