void Awake() { UI = GameObject.Find("UI(Clone)"); UI.transform.SetParent(transform); dagger = gameObject.GetComponent <dagger>(); halberd = gameObject.GetComponent <halberd>(); bow = gameObject.GetComponent <bow>(); currencyText = GameObject.Find("Currency").GetComponent <Text>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); cont = GetComponent <SceneController>(); equippedWeapon = gameObject.GetComponent <dagger>(); cam = Camera.main; storeCont = gameObject.GetComponent <StoreController>(); HP = maxHP; renderhealth(); }
void Awake() { UI = GameObject.Find("UI(Clone)"); gameObject.GetComponent <halberd>().cooldownIconObject = GameObject.Find("HalberdCD"); gameObject.GetComponent <dagger>().cooldownIconObject = GameObject.Find("DaggerCD"); gameObject.GetComponent <bow>().cooldownIconObject = GameObject.Find("BowCD"); dagger = gameObject.GetComponent <dagger>(); halberd = gameObject.GetComponent <halberd>(); bow = gameObject.GetComponent <bow>(); currencyText = GameObject.Find("Currency").GetComponent <Text>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); cont = GetComponent <SceneController>(); equippedWeapon = gameObject.GetComponent <dagger>(); cam = Camera.main; storeCont = gameObject.GetComponent <StoreController>(); HP = maxHP; renderhealth(); }