void Start() { pieceStats = GameObject.Find("PieceStats").GetComponent <go_PieceStats>(); inputs = ScriptableObject.CreateInstance <PlayerInputs> (); canvas = GameObject.Find("Canvas").GetComponent <go_Canvas> (); mouseOverPiece_tool = GameObject.Find("PlayerInterfaceTools").transform.FindChild("MouseOverPiece").gameObject; pieceMarked_tool = GameObject.Find("PlayerInterfaceTools").transform.FindChild("PieceMarked").gameObject; }
public NewTurn() { canvasControl = GameObject.Find("Canvas").GetComponent <go_Canvas> (); inputs = ScriptableObject.CreateInstance <PlayerInputs> (); }
public UpdateScene() { deadPieces = new List <Cell> (); canvas = GameObject.Find("Canvas").GetComponent <go_Canvas> (); }