void Start() { rememberTo = null; lineRenderer = GetComponent <LineRenderer>(); globalVar = GameObject.FindWithTag("MainCamera").GetComponent <globalVar>(); parent = transform.parent; Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector3(0, 0, 0); transform.position = Camera.main.ScreenToWorldPoint(parent.position); globalVar.uidLineDrawCircle = gameObject.GetInstanceID(); DrawQuadraticBezierCurve( mousePos2D, mousePos2D, new Vector3(parent.position.x - transform.parent.position.x, parent.position.y - transform.parent.position.y, 0)); }
// Start is called before the first frame update void Start() { target = transform.position; globalVar = GameObject.FindWithTag("MainCamera").GetComponent <globalVar>(); }
// Start is called before the first frame update void Start() { globalVar = GameObject.FindWithTag("MainCamera").GetComponent <globalVar>(); }
void Start() { globalVar = GameObject.FindWithTag("MainCamera").GetComponent <globalVar>(); lineRenderer = transform.parent.GetComponent <LineRenderer>(); isArrowConfigOpen = false; }