private void OnSceneChanged(global::UnityEngine.SceneManagement.Scene arg0, global::UnityEngine.SceneManagement.Scene arg1) { global::EscalationVR.MasoStandingMode.< OnSceneChanged > d__4 <OnSceneChanged> d__ = new global::EscalationVR.MasoStandingMode.< OnSceneChanged > d__4();
public void OnSceneUnloaded(global::UnityEngine.SceneManagement.Scene scene) { Console.WriteLine($"SCENE LOADED: {scene.name}"); }
public void OnActiveSceneChanged(global::UnityEngine.SceneManagement.Scene prevScene, global::UnityEngine.SceneManagement.Scene nextScene) { }
public void OnSceneLoaded(global::UnityEngine.SceneManagement.Scene scene, global::UnityEngine.SceneManagement.LoadSceneMode sceneMode) { }