/// <summary> /// 棋譜の新規登録・更新を行う /// </summary> /// <param name="request">The request received from the client.</param> /// <param name="context">The context of the server-side call handler being invoked.</param> /// <returns>The response to send back to the client (wrapped by a task).</returns> public virtual global::System.Threading.Tasks.Task <global::TanukiGameRecordServer.UpsertGameRecordResponse> UpsertGameRecord(global::TanukiGameRecordServer.UpsertGameRecordRequest request, ServerCallContext context) { throw new RpcException(new Status(StatusCode.Unimplemented, "")); }
/// <summary> /// 棋譜の新規登録・更新を行う /// </summary> /// <param name="request">The request to send to the server.</param> /// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param> /// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param> /// <param name="cancellationToken">An optional token for canceling the call.</param> /// <returns>The call object.</returns> public virtual AsyncUnaryCall <global::TanukiGameRecordServer.UpsertGameRecordResponse> UpsertGameRecordAsync(global::TanukiGameRecordServer.UpsertGameRecordRequest request, Metadata headers = null, DateTime?deadline = null, CancellationToken cancellationToken = default(CancellationToken)) { return(UpsertGameRecordAsync(request, new CallOptions(headers, deadline, cancellationToken))); }
/// <summary> /// 棋譜の新規登録・更新を行う /// </summary> /// <param name="request">The request to send to the server.</param> /// <param name="options">The options for the call.</param> /// <returns>The call object.</returns> public virtual AsyncUnaryCall <global::TanukiGameRecordServer.UpsertGameRecordResponse> UpsertGameRecordAsync(global::TanukiGameRecordServer.UpsertGameRecordRequest request, CallOptions options) { return(CallInvoker.AsyncUnaryCall(__Method_UpsertGameRecord, null, options, request)); }
/// <summary> /// 棋譜の新規登録・更新を行う /// </summary> /// <param name="request">The request to send to the server.</param> /// <param name="options">The options for the call.</param> /// <returns>The response received from the server.</returns> public virtual global::TanukiGameRecordServer.UpsertGameRecordResponse UpsertGameRecord(global::TanukiGameRecordServer.UpsertGameRecordRequest request, CallOptions options) { return(CallInvoker.BlockingUnaryCall(__Method_UpsertGameRecord, null, options, request)); }