Ejemplo n.º 1
0
        public override Task <Tuple <bool, double> > CheckPanelIntersectionAsync(bool targetLinkState, Vector3D linkDirection)
        {
            if (targetLinkState)
            {
                var ptPanel = ColliderExtensions.GetPanel();

                if (ptPanel.HasValue)
                {
                    if (Points.Count > 0)
                    {
                        var zDir       = GetPanelFaceDirectionForLinkImpact(linkDirection);
                        var retPanel   = ptPanel.Value;
                        var panelMin   = retPanel.Location.ToVector3();
                        var panelMax   = panelMin + new Vector3((float)retPanel.SizeX, (float)retPanel.SizeY, (float)retPanel.SizeZ);
                        var panel      = new Box3(panelMin, panelMax);
                        var tt         = TotalTransformation.Value;
                        var planePoint = panelMax;
                        var tasks      = new List <Task <Tuple <bool, double> > >();

                        foreach (var p in Points)
                        {
                            var point = p;

                            tasks.Add(Task.Run(() =>
                            {
                                var pp  = tt.Transform(point);
                                var ray = new Ray3D(pp.ToVector3(), linkDirection.ToVector3());

                                if (ray.PlaneIntersection(planePoint, zDir.ToVector3(), out Vector3 intersect) &&
                                    panel.Intersects(new Sphere3(intersect, 0.001f)))
                                {
                                    var pi             = intersect.ToPoint3D();
                                    var intersectValue = Vector3D.DotProduct(pi - pp, linkDirection);
                                    return(new Tuple <bool, double>(true, intersectValue));
                                }
                                else
                                {
                                    return(new Tuple <bool, double>(false, 0.0));
                                }
                            }));
                        }

                        return(Task.WhenAll(tasks).ContinueWith((t) => t.Result.FirstOrDefault(r => r.Item1) ?? new Tuple <bool, double>(false, 0.0)));
                    }
                    else
                    {
                        throw new ArgumentOutOfRangeException("The number of points of collider must be greater than 0!");
                    }
                }
            }

            return(Task.FromResult(new Tuple <bool, double>(false, 0.0)));
        }
Ejemplo n.º 2
0
        public override Tuple <bool, double> CheckPanelIntersection(bool targetLinkState, Vector3D linkDirection)
        {
            bool   result         = false;
            double intersectValue = 0.0;
            var    zDir           = new Vector3D(0.0, 0.0, 1.0);

            if (targetLinkState)
            {
                var ptPanel = ColliderExtensions.GetPanel();

                if (ptPanel.HasValue)
                {
                    var retPanel   = ptPanel.Value;
                    var panelMin   = retPanel.Location.ToVector3();
                    var panelMax   = panelMin + new Vector3((float)retPanel.SizeX, (float)retPanel.SizeY, (float)retPanel.SizeZ);
                    var panel      = new Box3(panelMin, panelMax);
                    var tt         = TotalTransformation.Value;
                    var planePoint = panelMax;

                    foreach (var p in Points)
                    {
                        var pp  = tt.Transform(p);
                        var ray = new Ray3D(pp.ToVector3(), linkDirection.ToVector3());

                        if (ray.PlaneIntersection(planePoint, zDir.ToVector3(), out Vector3 intersect) &&
                            panel.Intersects(new Sphere3(intersect, 0.001f)))
                        {
                            var pi = intersect.ToPoint3D();
                            result         = true;
                            intersectValue = Vector3D.DotProduct(pi - pp, linkDirection);
                            break;
                        }
                    }
                }
            }

            return(new Tuple <bool, double>(result, intersectValue));
        }