Ejemplo n.º 1
0
        static StackObject *GetMoveByState_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            global::MoveController.CombatantMoveState @state = (global::MoveController.CombatantMoveState) typeof(global::MoveController.CombatantMoveState).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            global::MoveController instance_of_this_method = (global::MoveController)typeof(global::MoveController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.GetMoveByState(@state);

            object obj_result_of_this_method = result_of_this_method;

            if (obj_result_of_this_method is CrossBindingAdaptorType)
            {
                return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance));
            }
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Ejemplo n.º 2
0
 // puts us into the animation state we require, if character is able to make the transition right now
 public void SetDesiredAnimationState(global::MoveController.CombatantMoveState stateDesired)
 {
     if (MoveController != null)
     {
         MoveController.SetDesiredState(stateDesired);
     }
 }
Ejemplo n.º 3
0
        static StackObject *set_CurrentState_11(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            global::MoveController.CombatantMoveState @value = (global::MoveController.CombatantMoveState) typeof(global::MoveController.CombatantMoveState).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            global::MoveController instance_of_this_method = (global::MoveController)typeof(global::MoveController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            __intp.Free(ptr_of_this_method);

            instance_of_this_method.CurrentState = value;

            return(__ret);
        }