public void ApplyTo(global::Improbable.Worker.IComponentData <Neighbors> _data) { var _concrete = _data.Get(); if (neighborList.HasValue) { _concrete.Value.neighborList = neighborList.Value; } }
public void ApplyTo(global::Improbable.Worker.IComponentData <PlayerClient> _data) { var _concrete = _data.Get(); if (playerIdentity.HasValue) { _concrete.Value.playerIdentity = playerIdentity.Value; } }
public void ApplyTo(global::Improbable.Worker.IComponentData <Metadata> _data) { var _concrete = _data.Get(); if (entityType.HasValue) { _concrete.Value.entityType = entityType.Value; } }
public void ApplyTo(global::Improbable.Worker.IComponentData <IsAlive> _data) { var _concrete = _data.Get(); if (isAlive.HasValue) { _concrete.Value.isAlive = isAlive.Value; } }
public void ApplyTo(global::Improbable.Worker.IComponentData <Interest> _data) { var _concrete = _data.Get(); if (componentInterest.HasValue) { _concrete.Value.componentInterest = componentInterest.Value; } }
public void ApplyTo(global::Improbable.Worker.IComponentData <Position> _data) { var _concrete = _data.Get(); if (coords.HasValue) { _concrete.Value.coords = coords.Value; } }
public void ApplyTo(global::Improbable.Worker.IComponentData <NestedComponent> _data) { var _concrete = _data.Get(); if (nestedType.HasValue) { _concrete.Value.nestedType = nestedType.Value; } }
public void ApplyTo(global::Improbable.Worker.IComponentData <EntityAcl> _data) { var _concrete = _data.Get(); if (readAcl.HasValue) { _concrete.Value.readAcl = readAcl.Value; } if (componentWriteAcl.HasValue) { _concrete.Value.componentWriteAcl = componentWriteAcl.Value; } }
public void ApplyTo(global::Improbable.Worker.IComponentData <Worker> _data) { var _concrete = _data.Get(); if (workerId.HasValue) { _concrete.Value.workerId = workerId.Value; } if (workerType.HasValue) { _concrete.Value.workerType = workerType.Value; } if (connection.HasValue) { _concrete.Value.connection = connection.Value; } }
public void ApplyTo(global::Improbable.Worker.IComponentData <Life> _data) { var _concrete = _data.Get(); if (curIsAlive.HasValue) { _concrete.Value.curIsAlive = curIsAlive.Value; } if (curSequenceId.HasValue) { _concrete.Value.curSequenceId = curSequenceId.Value; } if (prevIsAlive.HasValue) { _concrete.Value.prevIsAlive = prevIsAlive.Value; } if (prevSequenceId.HasValue) { _concrete.Value.prevSequenceId = prevSequenceId.Value; } }
public static ExhaustiveRepeated.Data Get(this global::Improbable.Worker.IComponentData <ExhaustiveRepeated> data) { return((ExhaustiveRepeated.Data)data); }
public void ApplyTo(global::Improbable.Worker.IComponentData <ExhaustiveRepeated> _data) { var _concrete = _data.Get(); if (field2.HasValue) { _concrete.Value.field2 = field2.Value; } if (field4.HasValue) { _concrete.Value.field4 = field4.Value; } if (field5.HasValue) { _concrete.Value.field5 = field5.Value; } if (field6.HasValue) { _concrete.Value.field6 = field6.Value; } if (field7.HasValue) { _concrete.Value.field7 = field7.Value; } if (field8.HasValue) { _concrete.Value.field8 = field8.Value; } if (field9.HasValue) { _concrete.Value.field9 = field9.Value; } if (field10.HasValue) { _concrete.Value.field10 = field10.Value; } if (field11.HasValue) { _concrete.Value.field11 = field11.Value; } if (field12.HasValue) { _concrete.Value.field12 = field12.Value; } if (field13.HasValue) { _concrete.Value.field13 = field13.Value; } if (field14.HasValue) { _concrete.Value.field14 = field14.Value; } if (field15.HasValue) { _concrete.Value.field15 = field15.Value; } if (field16.HasValue) { _concrete.Value.field16 = field16.Value; } if (field17.HasValue) { _concrete.Value.field17 = field17.Value; } }
public static ExhaustiveOptional.Data Get(this global::Improbable.Worker.IComponentData <ExhaustiveOptional> data) { return((ExhaustiveOptional.Data)data); }
public static PlayerClient.Data Get(this global::Improbable.Worker.IComponentData <PlayerClient> data) { return((PlayerClient.Data)data); }
public static Position.Data Get(this global::Improbable.Worker.IComponentData <Position> data) { return((Position.Data)data); }
public static Persistence.Data Get(this global::Improbable.Worker.IComponentData <Persistence> data) { return((Persistence.Data)data); }
public static Interest.Data Get(this global::Improbable.Worker.IComponentData <Interest> data) { return((Interest.Data)data); }
public static Metadata.Data Get(this global::Improbable.Worker.IComponentData <Metadata> data) { return((Metadata.Data)data); }
public static Worker.Data Get(this global::Improbable.Worker.IComponentData <Worker> data) { return((Worker.Data)data); }
public static NestedComponent.Data Get(this global::Improbable.Worker.IComponentData <NestedComponent> data) { return((NestedComponent.Data)data); }
public static Life.Data Get(this global::Improbable.Worker.IComponentData <Life> data) { return((Life.Data)data); }
public static ExhaustiveBlittableSingular.Data Get(this global::Improbable.Worker.IComponentData <ExhaustiveBlittableSingular> data) { return((ExhaustiveBlittableSingular.Data)data); }
public static IsAlive.Data Get(this global::Improbable.Worker.IComponentData <IsAlive> data) { return((IsAlive.Data)data); }
public static EntityAcl.Data Get(this global::Improbable.Worker.IComponentData <EntityAcl> data) { return((EntityAcl.Data)data); }
public void ApplyTo(global::Improbable.Worker.IComponentData <PingResponder> _data) { }
public static System.Data Get(this global::Improbable.Worker.IComponentData <System> data) { return((System.Data)data); }
public static PingResponder.Data Get(this global::Improbable.Worker.IComponentData <PingResponder> data) { return((PingResponder.Data)data); }
public void ApplyTo(global::Improbable.Worker.IComponentData <System> _data) { }
public void ApplyTo(global::Improbable.Worker.IComponentData <Persistence> _data) { }
public static Neighbors.Data Get(this global::Improbable.Worker.IComponentData <Neighbors> data) { return((Neighbors.Data)data); }