Ejemplo n.º 1
0
 public override void OnEvent(PlayerHitEnemy ev)
 {
     if (!this.ValidateSender(ev, global::SenderTypes.Any))
     {
         return;
     }
     if (!ev.Target)
     {
         return;
     }
     if (ev.Hit == 0)
     {
         return;
     }
     try
     {
         if (global::EnemyHealth.CurrentAttacker == null)
         {
             global::EnemyHealth.CurrentAttacker = ev.Target;
         }
         global::lb_Bird component           = ev.Target.GetComponent <global::lb_Bird>();
         global::Fish    componentInChildren = ev.Target.GetComponentInChildren <global::Fish>();
         Transform       transform;
         if (componentInChildren)
         {
             transform = componentInChildren.transform;
         }
         else if (ev.Target.GetComponent <global::animalHealth>())
         {
             transform = ev.Target.transform;
         }
         else if (component)
         {
             transform = component.transform;
         }
         else
         {
             global::EnemyHealth componentInChildren2 = ev.Target.GetComponentInChildren <global::EnemyHealth>();
             if (componentInChildren2)
             {
                 transform = componentInChildren2.transform;
             }
             else
             {
                 transform = ev.Target.transform.GetChild(0);
             }
         }
         if (ev.getAttacker == 10 && ev.Weapon)
         {
             global::ArrowDamage componentInChildren3 = ev.Weapon.GetComponentInChildren <global::ArrowDamage>();
             if (componentInChildren3.Live)
             {
                 global::arrowStickToTarget componentInChildren4 = transform.GetComponentInChildren <global::arrowStickToTarget>();
                 Transform target = transform;
                 if (componentInChildren4)
                 {
                     target = componentInChildren4.transform;
                 }
                 componentInChildren3.CheckHit(Vector3.zero, target, false, transform.GetComponent <Collider>());
             }
         }
         if (ev.explosion)
         {
             transform.SendMessage("Explosion", -1, SendMessageOptions.DontRequireReceiver);
         }
         if (ev.HitHead)
         {
             transform.SendMessage("HitHead", SendMessageOptions.DontRequireReceiver);
         }
         if (ev.getStealthAttack)
         {
             transform.SendMessage("getStealthAttack", SendMessageOptions.DontRequireReceiver);
         }
         if (ev.hitFallDown)
         {
             global::mutantHitReceiver componentInChildren5 = transform.GetComponentInChildren <global::mutantHitReceiver>();
             if (componentInChildren5)
             {
                 componentInChildren5.sendHitFallDown(ev.Hit);
             }
         }
         else
         {
             transform.SendMessage("getAttacker", (ev.RaisedBy.UserData as BoltEntity).gameObject, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("getAttackerType", ev.getAttackerType, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("getAttackDirection", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("getCombo", ev.getCombo, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("takeDamage", ev.takeDamage, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("setSkinDamage", UnityEngine.Random.Range(0, 3), SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("ApplyAnimalSkinDamage", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("Hit", ev.Hit, SendMessageOptions.DontRequireReceiver);
             if (ev.HitAxe)
             {
                 transform.SendMessage("HitAxe", SendMessageOptions.DontRequireReceiver);
             }
             if (ev.Burn)
             {
                 transform.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
             }
         }
     }
     finally
     {
         global::EnemyHealth.CurrentAttacker = null;
     }
 }
        public override void OnEvent(PlayerHitEnemy ev)
        {
            //this needed to be changed.
            //the command would send damage using hitReal - pure damage.
            //this made clinets attack ignore armor and deal too much dmg
            if (!this.ValidateSender(ev, global::SenderTypes.Any))
            {
                return;
            }
            if (!ev.Target)
            {
                return;
            }
            if (ev.Hit == 0)
            {
                return;
            }
            try
            {
                if (global::EnemyHealth.CurrentAttacker == null)
                {
                    global::EnemyHealth.CurrentAttacker = ev.Target;
                }
                var packed = ev.Target.networkId.PackedValue;
                if (EnemyManager.hostDictionary.ContainsKey(packed))
                {
                    var enemy = EnemyManager.hostDictionary[packed];
                    if (ev.explosion)
                    {
                        enemy.HealthScript.Explosion(-1);
                    }

                    if (ev.getAttackerType == 2000000)
                    {
                        //ghost hit

                        float damage = BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0);
                        enemy.HitPhysicalSilent(damage);
                    }
                    else
                    {
                        if (ev.Hit > 0)
                        {
                            float damage = ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType ? BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0) : ev.Hit;
                            if (ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType)
                            {
                                ev.getAttackerType -= DamageMath.CONVERTEDFLOATattackerType;
                            }
                            //just in case i ever need this
                            //this is how to get the player object which raised the event (ev.RaisedBy.UserData as BoltEntity)
                            enemy.HealthScript.getAttackDirection(ev.getAttackerType);
                            var attackerGO = (ev.RaisedBy.UserData as BoltEntity).gameObject;
                            enemy.setup.search.switchToNewTarget(attackerGO);
                            enemy.setup.hitReceiver.getAttackDirection(ev.getAttackDirection);
                            enemy.setup.hitReceiver.getCombo(ev.getCombo);
                            enemy.HealthScript.takeDamage(ev.takeDamage);
                            enemy.HealthScript.setSkinDamage(1);
                            enemy.HitPhysical(damage);
                            if (ev.Burn)
                            {
                                enemy.HealthScript.Burn();
                            }
                        }
                        else
                        {
                            ModAPI.Console.Write("The good armor reduction");
                            enemy.ReduceArmor(-ev.Hit);
                        }
                    }
                    return;
                }

                //F**k all of this spaghetti below
                global::lb_Bird component           = ev.Target.GetComponent <global::lb_Bird>();
                global::Fish    componentInChildren = ev.Target.GetComponentInChildren <global::Fish>();
                Transform       transform;
                if (componentInChildren)
                {
                    transform = componentInChildren.transform;
                }
                else if (ev.Target.GetComponent <global::animalHealth>())
                {
                    transform = ev.Target.transform;
                }
                else if (component)
                {
                    transform = component.transform;
                }
                else
                {
                    global::EnemyHealth componentInChildren2 = ev.Target.GetComponentInChildren <global::EnemyHealth>();
                    if (componentInChildren2)
                    {
                        transform = componentInChildren2.transform;
                    }
                    else
                    {
                        transform = ev.Target.transform.GetChild(0);
                    }
                }
                if (ev.getAttacker == 10 && ev.Weapon)
                {
                    global::ArrowDamage componentInChildren3 = ev.Weapon.GetComponentInChildren <global::ArrowDamage>();
                    if (componentInChildren3.Live)
                    {
                        global::arrowStickToTarget componentInChildren4 = transform.GetComponentInChildren <global::arrowStickToTarget>();
                        Transform target = transform;
                        if (componentInChildren4)
                        {
                            target = componentInChildren4.transform;
                        }
                        componentInChildren3.CheckHit(Vector3.zero, target, false, transform.GetComponent <Collider>());
                    }
                }
                if (ev.explosion)
                {
                    transform.SendMessage("Explosion", -1, SendMessageOptions.DontRequireReceiver);
                }
                if (ev.HitHead)
                {
                    transform.SendMessage("HitHead", SendMessageOptions.DontRequireReceiver);
                }
                if (ev.getStealthAttack)
                {
                    transform.SendMessage("getStealthAttack", SendMessageOptions.DontRequireReceiver);
                }
                float dmg = ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType ? BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0) : ev.Hit;
                if (ev.hitFallDown)
                {
                    global::mutantHitReceiver componentInChildren5 = transform.GetComponentInChildren <global::mutantHitReceiver>();
                    if (componentInChildren5)
                    {
                        componentInChildren5.sendHitFallDown(dmg);
                    }
                }
                else
                {
                    if (ev.Hit > 0)
                    {
                        transform.SendMessage("getAttacker", (ev.RaisedBy.UserData as BoltEntity).gameObject, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("getAttackerType", ev.getAttackerType, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("getAttackDirection", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("getCombo", ev.getCombo, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("takeDamage", ev.takeDamage, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("setSkinDamage", UnityEngine.Random.Range(0, 3), SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("ApplyAnimalSkinDamage", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("Hit", dmg, SendMessageOptions.DontRequireReceiver);
                        if (ev.HitAxe)
                        {
                            transform.SendMessage("HitAxe", SendMessageOptions.DontRequireReceiver);
                        }
                        if (ev.Burn)
                        {
                            transform.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                        }
                    }
                    else
                    {
                        ModAPI.Console.Write("The bad armor reduction");
                        transform.SendMessage("ReduceArmor", -dmg, SendMessageOptions.DontRequireReceiver);
                    }
                }
            }
            finally
            {
                global::EnemyHealth.CurrentAttacker = null;
            }
        }