Ejemplo n.º 1
0
 protected override void ChangeCursor(Type cursorType, global::CursorTarget cursorTarget, IGameEntity gameEntity)
 {
     if (gameEntity is Encounter && base.Encounter == gameEntity)
     {
         return;
     }
     base.ChangeCursor(cursorType, cursorTarget, gameEntity);
 }
Ejemplo n.º 2
0
    protected override void ShowTooltip(WorldPosition worldPosition)
    {
        if (this.guiTooltipService == null)
        {
            return;
        }
        if (AgeManager.IsMouseCovered)
        {
            return;
        }
        IWorldPositionningService service = base.GameService.Game.Services.GetService <IWorldPositionningService>();

        if (worldPosition.IsValid)
        {
            if (service != null)
            {
                if (service == null)
                {
                    this.guiTooltipService.HideTooltip();
                    return;
                }
                if ((service.GetExplorationBits(worldPosition) & base.EmpireBits) == 0)
                {
                    this.guiTooltipService.HideTooltip();
                    return;
                }
                AgeTransform         cursorTooltipAnchor = this.guiTooltipService.GetCursorTooltipAnchor();
                AgeTooltipAnchorMode anchorMode          = AgeTooltipAnchorMode.FREE;
                global::CursorTarget cursorTarget        = null;
                if (base.CursorTargetService.HighlightedCursorTargets.Count > 0)
                {
                    for (int i = 0; i < base.CursorTargetService.HighlightedCursorTargets.Count; i++)
                    {
                        Diagnostics.Log("Cursortarget {0} at {1} is {2} and has tooltipclass {3}", new object[]
                        {
                            i,
                            worldPosition,
                            base.CursorTargetService.HighlightedCursorTargets[i].GetType(),
                            (base.CursorTargetService.HighlightedCursorTargets[i] as global::CursorTarget).TooltipClass
                        });
                        Diagnostics.Log("Conten: {0}", new object[]
                        {
                            (base.CursorTargetService.HighlightedCursorTargets[i] as global::CursorTarget).TooltipContent
                        });
                        Diagnostics.Log("Context: {0}", new object[]
                        {
                            (base.CursorTargetService.HighlightedCursorTargets[i] as global::CursorTarget).TooltipContext.GetType()
                        });
                        if (cursorTarget == null)
                        {
                            cursorTarget = (base.CursorTargetService.HighlightedCursorTargets[i] as global::CursorTarget);
                        }
                        else if (StaticString.IsNullOrEmpty(cursorTarget.TooltipClass))
                        {
                            cursorTarget = (base.CursorTargetService.HighlightedCursorTargets[i] as global::CursorTarget);
                        }
                    }
                }
                string          text            = string.Format("Worldposition: {0} {1}", worldPosition.Row, worldPosition.Column);
                PointOfInterest pointOfInterest = service.GetPointOfInterest(worldPosition);
                if (pointOfInterest != null)
                {
                    text += "\nhas POI!";
                    IQuestManagementService service2 = base.GameService.Game.Services.GetService <IQuestManagementService>();
                    IQuestRepositoryService service3 = base.GameService.Game.Services.GetService <IQuestRepositoryService>();
                    global::Empire          empire   = base.GameService.Game.Services.GetService <IPlayerControllerRepositoryService>().ActivePlayerController.Empire as global::Empire;
                    if (empire != null)
                    {
                        text += string.Concat(new object[]
                        {
                            "\n",
                            pointOfInterest.Type,
                            ", ",
                            pointOfInterest.Interaction.IsLocked(empire.Index, "ArmyActionSearch").ToString(),
                            ", ",
                            pointOfInterest.Interaction.Bits,
                            ", ",
                            empire.Bits,
                            ", ",
                            (pointOfInterest.Interaction.Bits & empire.Bits) == empire.Bits,
                            ", ",
                            pointOfInterest.UntappedDustDeposits.ToString(),
                            ", ",
                            SimulationGlobal.GlobalTagsContains(SeasonManager.RuinDustDepositsTag).ToString()
                        }).ToString();
                        foreach (QuestMarker questMarker in service2.GetMarkersByBoundTargetGUID(pointOfInterest.GUID))
                        {
                            Quest quest;
                            if (service3.TryGetValue(questMarker.QuestGUID, out quest))
                            {
                                text = text + "\nhas Questmarker for quest" + quest.QuestDefinition.Name;
                                QuestBehaviour questBehaviour = service3.GetQuestBehaviour(quest.Name, empire.Index);
                                if (questBehaviour != null)
                                {
                                    QuestBehaviourTreeNode_ConditionCheck_HasResourceAmount questBehaviourTreeNode_ConditionCheck_HasResourceAmount;
                                    if (quest.QuestDefinition.Variables.First((QuestVariableDefinition p) => p.VarName == "$NameOfStrategicResourceToGather1") != null && this.TryGetFirstNodeOfType <QuestBehaviourTreeNode_ConditionCheck_HasResourceAmount>(questBehaviour.Root as BehaviourTreeNodeController, out questBehaviourTreeNode_ConditionCheck_HasResourceAmount))
                                    {
                                        string resourceName = questBehaviourTreeNode_ConditionCheck_HasResourceAmount.ResourceName;
                                        int    wantedAmount = questBehaviourTreeNode_ConditionCheck_HasResourceAmount.WantedAmount;
                                        text = text + "\nResource: " + resourceName;
                                        text = text + "\nAmount: " + wantedAmount;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
                if (!(cursorTarget != null) || StaticString.IsNullOrEmpty(cursorTarget.TooltipClass))
                {
                    if (base.TooltipFilters != null)
                    {
                        if (!Array.Exists <StaticString>(base.TooltipFilters, (StaticString match) => match == "Terrain"))
                        {
                            this.guiTooltipService.HideTooltip();
                            return;
                        }
                    }
                    this.guiTooltipService.ShowTooltip(string.Empty, text, worldPosition, cursorTooltipAnchor, anchorMode, 0f, false);
                    return;
                }
                if (base.TooltipFilters == null || Array.Exists <StaticString>(base.TooltipFilters, (StaticString match) => match == cursorTarget.TooltipClass))
                {
                    this.guiTooltipService.ShowTooltip(string.Empty, text, worldPosition, cursorTooltipAnchor, anchorMode, 0f, false);
                    return;
                }
                this.guiTooltipService.HideTooltip();
                return;
            }
        }
        else
        {
            this.guiTooltipService.HideTooltip();
        }
    }