Ejemplo n.º 1
0
 public void MergeFrom(Response other)
 {
     if (other == null)
     {
         return;
     }
     if (other.Status != global::AiTankArenaServer.Status.Ok)
     {
         Status = other.Status;
     }
     if (other.gameState_ != null)
     {
         if (gameState_ == null)
         {
             GameState = new global::AiTankArenaServer.GameState();
         }
         GameState.MergeFrom(other.GameState);
     }
     players_.Add(other.players_);
     if (other.serverInfo_ != null)
     {
         if (serverInfo_ == null)
         {
             ServerInfo = new global::AiTankArenaServer.ServerInfo();
         }
         ServerInfo.MergeFrom(other.ServerInfo);
     }
     _unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
 }
Ejemplo n.º 2
0
        public void MergeFrom(pb::CodedInputStream input)
        {
            uint tag;

            while ((tag = input.ReadTag()) != 0)
            {
                switch (tag)
                {
                default:
                    _unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
                    break;

                case 8: {
                    Status = (global::AiTankArenaServer.Status)input.ReadEnum();
                    break;
                }

                case 18: {
                    if (gameState_ == null)
                    {
                        GameState = new global::AiTankArenaServer.GameState();
                    }
                    input.ReadMessage(GameState);
                    break;
                }

                case 26: {
                    players_.AddEntriesFrom(input, _repeated_players_codec);
                    break;
                }

                case 34: {
                    if (serverInfo_ == null)
                    {
                        ServerInfo = new global::AiTankArenaServer.ServerInfo();
                    }
                    input.ReadMessage(ServerInfo);
                    break;
                }
                }
            }
        }