Ejemplo n.º 1
0
 /// <summary>
 /// Send GameServer details whenever the GameServer is updated
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
 /// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
 /// <param name="cancellationToken">An optional token for canceling the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncServerStreamingCall <global::Agones.Dev.Sdk.GameServer> WatchGameServer(global::Agones.Dev.Sdk.Empty request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
 {
     return(WatchGameServer(request, new grpc::CallOptions(headers, deadline, cancellationToken)));
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Send GameServer details whenever the GameServer is updated
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncServerStreamingCall <global::Agones.Dev.Sdk.GameServer> WatchGameServer(global::Agones.Dev.Sdk.Empty request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncServerStreamingCall(__Method_WatchGameServer, null, options, request));
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Retrieve the current GameServer data
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The response received from the server.</returns>
 public virtual global::Agones.Dev.Sdk.GameServer GetGameServer(global::Agones.Dev.Sdk.Empty request, grpc::CallOptions options)
 {
     return(CallInvoker.BlockingUnaryCall(__Method_GetGameServer, null, options, request));
 }
Ejemplo n.º 4
0
 /// <summary>
 /// Retrieve the current GameServer data
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncUnaryCall <global::Agones.Dev.Sdk.GameServer> GetGameServerAsync(global::Agones.Dev.Sdk.Empty request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncUnaryCall(__Method_GetGameServer, null, options, request));
 }
Ejemplo n.º 5
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 /// <summary>
 /// Call when the GameServer is shutting down
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncUnaryCall <global::Agones.Dev.Sdk.Empty> ShutdownAsync(global::Agones.Dev.Sdk.Empty request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncUnaryCall(__Method_Shutdown, null, options, request));
 }
Ejemplo n.º 6
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 /// <summary>
 /// Call when the GameServer is shutting down
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
 /// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
 /// <param name="cancellationToken">An optional token for canceling the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncUnaryCall <global::Agones.Dev.Sdk.Empty> ShutdownAsync(global::Agones.Dev.Sdk.Empty request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
 {
     return(ShutdownAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken)));
 }
Ejemplo n.º 7
0
 /// <summary>
 /// Call when the GameServer is shutting down
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The response received from the server.</returns>
 public virtual global::Agones.Dev.Sdk.Empty Shutdown(global::Agones.Dev.Sdk.Empty request, grpc::CallOptions options)
 {
     return(CallInvoker.BlockingUnaryCall(__Method_Shutdown, null, options, request));
 }
Ejemplo n.º 8
0
 /// <summary>
 /// Send GameServer details whenever the GameServer is updated
 /// </summary>
 /// <param name="request">The request received from the client.</param>
 /// <param name="responseStream">Used for sending responses back to the client.</param>
 /// <param name="context">The context of the server-side call handler being invoked.</param>
 /// <returns>A task indicating completion of the handler.</returns>
 public virtual global::System.Threading.Tasks.Task WatchGameServer(global::Agones.Dev.Sdk.Empty request, grpc::IServerStreamWriter <global::Agones.Dev.Sdk.GameServer> responseStream, grpc::ServerCallContext context)
 {
     throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
 }
Ejemplo n.º 9
0
 /// <summary>
 /// Retrieve the current GameServer data
 /// </summary>
 /// <param name="request">The request received from the client.</param>
 /// <param name="context">The context of the server-side call handler being invoked.</param>
 /// <returns>The response to send back to the client (wrapped by a task).</returns>
 public virtual global::System.Threading.Tasks.Task <global::Agones.Dev.Sdk.GameServer> GetGameServer(global::Agones.Dev.Sdk.Empty request, grpc::ServerCallContext context)
 {
     throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
 }