public static string ToJson(this glTFSkin self)
        {
            var f = new JsonFormatter();

            GltfSerializer.Serialize_gltf_skins_ITEM(f, self);
            return(f.ToString());
        }
Ejemplo n.º 2
0
        public void ExportNodes(Node root, List <Node> nodes, List <MeshGroup> groups, ExportArgs option)
        {
            foreach (var x in nodes)
            {
                var node = new glTFNode
                {
                    name = x.Name,
                };

                node.translation = x.LocalTranslation.ToFloat3();
                node.rotation    = x.LocalRotation.ToFloat4();
                node.scale       = x.LocalScaling.ToFloat3();

                if (x.MeshGroup != null)
                {
                    node.mesh = groups.IndexOfThrow(x.MeshGroup);
                    var skin = x.MeshGroup.Skin;
                    if (skin != null)
                    {
                        var skinIndex = Storage.Gltf.skins.Count;
                        var gltfSkin  = new glTFSkin()
                        {
                            joints = skin.Joints.Select(joint => nodes.IndexOfThrow(joint)).ToArray()
                        };
                        if (skin.InverseMatrices == null)
                        {
                            skin.CalcInverseMatrices();
                        }
                        if (skin.InverseMatrices != null)
                        {
                            gltfSkin.inverseBindMatrices = skin.InverseMatrices.AddAccessorTo(Storage, 0, option.sparse);
                        }
                        if (skin.Root != null)
                        {
                            gltfSkin.skeleton = nodes.IndexOf(skin.Root);
                        }
                        Storage.Gltf.skins.Add(gltfSkin);
                        node.skin = skinIndex;
                    }
                }

                node.children = x.Children.Select(child => nodes.IndexOfThrow(child)).ToArray();

                Storage.Gltf.nodes.Add(node);
            }

            Storage.Gltf.scenes.Add(new gltfScene()
            {
                nodes = root.Children.Select(child => nodes.IndexOfThrow(child)).ToArray()
            });
        }
Ejemplo n.º 3
0
        public static IEnumerable <(glTFNode, glTFSkin)> ExportNodes(INativeArrayManager arrayManager, List <Node> nodes, List <MeshGroup> groups, ExportingGltfData data, ExportArgs option)
        {
            foreach (var node in nodes)
            {
                var gltfNode = new glTFNode
                {
                    name = node.Name,
                };
                glTFSkin gltfSkin = default;

                gltfNode.translation = node.LocalTranslation.ToFloat3();
                gltfNode.rotation    = node.LocalRotation.ToFloat4();
                gltfNode.scale       = node.LocalScaling.ToFloat3();

                if (node.MeshGroup != null)
                {
                    gltfNode.mesh = groups.IndexOfThrow(node.MeshGroup);
                    var skin = node.MeshGroup.Skin;
                    if (skin != null)
                    {
                        gltfSkin = new glTFSkin()
                        {
                            joints = skin.Joints.Select(joint => nodes.IndexOfThrow(joint)).ToArray()
                        };
                        if (skin.InverseMatrices == null)
                        {
                            skin.CalcInverseMatrices(arrayManager);
                        }
                        if (skin.InverseMatrices != null)
                        {
                            gltfSkin.inverseBindMatrices = skin.InverseMatrices.AddAccessorTo(data, 0, option.sparse);
                        }
                        if (skin.Root != null)
                        {
                            gltfSkin.skeleton = nodes.IndexOf(skin.Root);
                        }
                    }
                }

                gltfNode.children = node.Children.Select(child => nodes.IndexOfThrow(child)).ToArray();

                yield return(gltfNode, gltfSkin);
            }
        }