Ejemplo n.º 1
0
 /// <summary>
 /// Renders primitives from array via indices with a per-element offset.
 /// </summary>
 /// <param name="mode">A <see cref="glDrawMode"/> specifying the type of primitive to render.</param>
 /// <param name="count">Number of indices.</param>
 /// <param name="type">A <see cref="glDrawElementsType"/> specifying the data type of the indices.</param>
 /// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.ELEMENT_ARRAY_BUFFER"/>.</param>
 /// <param name="basevertex">The per-element offset.</param>
 public static void DrawElementsBaseVertex(glDrawMode mode, int count, glDrawElementsType type, int offset, int basevertex)
 {
     _DrawElementsBaseVertex(mode, count, type, (IntPtr)offset, basevertex);
 }