Ejemplo n.º 1
0
        public void SaveInstances()
        {
            LockClient();
            List <MapInterface.ObjectInstance> instance = new List <MapInterface.ObjectInstance>(map.mapInterface.objectInstances);
            List <MapInterface.ObjectWall>     walls    = new List <MapInterface.ObjectWall>(map.mapInterface.objectWalls);

            //Load with latest
            map.LoadMap(this.graphics);
            //Save
            map.mapInterface.objectInstances = instance;
            map.mapInterface.objectWalls     = walls;
            map.mapInterface.Save();
            UnlockClient();
            //Now client must have latest
            ipc.SendMessage("reload map");
        }
Ejemplo n.º 2
0
 public CollisionDemo(gfx.Graphics graphics)
 {
     this.graphics = graphics;
     initState     = new prim.InitStateMachine();
     map           = new gfx.GameMap(graphics);
     map.LoadMap(graphics, "res/maps/CollisionDemo.hjm");
     map.AddControlEntity(graphics, "test");
 }