public games SaveGame(games game, string winner) { var res = new games(); try { if (game == null || game.id == 0) { return(res); } if (!_players.Contains(winner) || (winner == "computer" && game.opponent == "player") || (winner == "player 2" && game.opponent == "computer")) { if (winner != "draw") { return(res); } } game.winner = winner; db.SaveGame(game); res = game; } catch (Exception ex) { } return(res); }
public games AddGame(string opponent, string mark) { var res = new games(); try { if (!_opponents.Contains(opponent)) { return(res); } if (!_marks.Contains(mark)) { return(res); } res = new games { id = 0, opponent = opponent, created = DateTime.Now, playerOneMark = mark }; db.SaveGame(res); } catch (Exception ex) { } return(res); }
protected void BtnSubmit_Click(object sender, EventArgs e) { string str = Server.HtmlDecode(myEditor.InnerHtml); if (TxtTitle.Text.Trim() == "") { Response.Write("<script>alert('标题不能为空')</script>"); } else if (str.Trim() == "") { Response.Write("<script>alert('文章不能为空')</script>"); } else { try { using (var db = new CstwebEntities()) { games ne; if (neid == 0) { ne = new games(); } else { ne = db.games.First <games>(a => a.id == neid); } ne.gamename = TxtTitle.Text.Trim(); ne.body = str.Trim(); ne.addtime = DateTime.Now; int status = Convert.ToInt16(DdlStatus.SelectedValue); ne.status = status; if (neid == 0) { db.games.Add(ne); db.SaveChanges(); Response.Write("<script language=javascript>alert('发布成功');window.location = 'games.aspx';</script>"); } else { db.SaveChanges(); Response.Write("<script language=javascript>alert('修改成功');window.location = 'games.aspx';</script>"); } } } catch { Response.Write("<script>alert('失败')</script>"); } } }
public games GetGame(int id) { var res = new games(); msg = string.Empty; try { res = GetGames().FirstOrDefault(x => x.id == id); } catch (Exception ex) { } return(res); }
public override void Awake() { base.Awake(); instance = this; m_battleStateManager = new BattleStateMachineManager(); m_battleStateManager.Init(); m_battleStateManager.SetState(BattleStateIndex.BattleReady); m_character.Init(); m_character.SetState(UnitStateIndex.Idle); Refresh(); }
protected void Repeater1_ItemCommand(object source, RepeaterCommandEventArgs e) { int id = Convert.ToInt32(e.CommandArgument); if (e.CommandName == "del") { using (var db = new CstwebEntities()) { try { games ne = db.games.FirstOrDefault <games>(a => a.id == id); db.games.Remove(ne); db.SaveChanges(); Response.Write("<script>alert('删除成功');window.location = 'games.aspx';</script>"); } catch { Response.Write("<script>alert('删除失败')</script>"); } } } }
public logs AddLog(games game, int turn, int position, string player, string mark) { var res = new logs(); try { if (game == null || game.id == 0) { return(res); } if (!_players.Contains(player)) { return(res); } if (!_marks.Contains(mark)) { return(res); } if (turn < 1 || 9 < turn) { return(res); } if (position < 0 || 8 < position) { return(res); } res = new logs { id = 0, gameID = game.id, player = player, mark = mark.ToString(), turn = turn, position = position }; db.SaveLog(res); } catch (Exception ex) { } return(res); }
protected void Page_Load(object sender, EventArgs e) { try { neid = Convert.ToInt32(Request.QueryString["id"]); if (!IsPostBack) { using (var db = new CstwebEntities()) { games ne = db.games.First <games>(a => a.id == neid); TxtTitle.Text = ne.gamename; myEditor.InnerHtml = ne.body; DdlStatus.SelectedValue = ne.status.ToString(); } } } catch { neid = 0; } }
protected void BtnSubmit_Click(object sender, EventArgs e) { string str = Server.HtmlDecode(myEditor.InnerHtml); if (TxtTitle.Text.Trim() == "") Response.Write("<script>alert('标题不能为空')</script>"); else if (str.Trim() == "") Response.Write("<script>alert('文章不能为空')</script>"); else try { using (var db = new CstwebEntities()) { games ne; if (neid == 0) ne = new games(); else ne = db.games.First<games>(a => a.id == neid); ne.gamename = TxtTitle.Text.Trim(); ne.body = str.Trim(); ne.addtime = DateTime.Now; int status = Convert.ToInt16(DdlStatus.SelectedValue); ne.status = status; if (neid == 0) { db.games.Add(ne); db.SaveChanges(); Response.Write("<script language=javascript>alert('发布成功');window.location = 'games.aspx';</script>"); } else { db.SaveChanges(); Response.Write("<script language=javascript>alert('修改成功');window.location = 'games.aspx';</script>"); } } } catch { Response.Write("<script>alert('失败')</script>"); } }
static void Main() { const int MAX = 10000; char option; games[] game = new games[MAX]; int amount = 0; do { Console.WriteLine("1 - Add a new game"); Console.WriteLine("2 - Show all the data of a certain game"); Console.WriteLine ("3 - Show all games of a certain platform and category"); Console.WriteLine("4 - Find games containing a certain text"); Console.WriteLine("5 - Update a record"); Console.WriteLine("6 - Delete a record"); Console.WriteLine("7 - Sort data alphabetically"); Console.WriteLine("8 - Eliminate redundant spaces"); Console.WriteLine("Q - Quit the application"); option = Convert.ToChar(Console.ReadLine()); switch (option) { case '1': // Add a new game if (amount > MAX) { Console.WriteLine("Database is full"); } else { game[amount].title = ""; // MEJORA PLS while (game[amount].title == "") { Console.Write("Title: "); game[amount].title = Console.ReadLine(); } Console.Write("Category: "); // TO DO ¿Descripcion? game[amount].category = Console.ReadLine(); Console.Write("Platform: "); game[amount].platform = Console.ReadLine(); while (game[amount].year < 1940 || game[amount].year > 2100) { Console.Write("Year: "); game[amount].year = Convert.ToInt32(Console.ReadLine()); } game[amount].rating = 11; // MEJORA PLS while (game[amount].rating < 0 || game[amount].rating > 10) { Console.Write("Rating: "); game[amount].rating = Convert.ToDouble(Console.ReadLine()); } Console.Write("Comments: "); game[amount].comments = Console.ReadLine(); amount++; } break; case '2': // Show all the data of a certain game char election; int searchNumber; string searchTitle; bool found = false; Console.Write ("Search by number or exact title (n / t)? "); election = Convert.ToChar(Console.ReadLine().ToUpper()); if (election == 'N') // TO DO ¿Numero? { Console.Write("Number: "); searchNumber = Convert.ToInt32(Console.ReadLine()) + 1; if (searchNumber < 0 || searchNumber > amount) { Console.WriteLine("No games at that number"); } else { Console.Write(game[searchNumber].title + " - "); Console.Write(game[searchNumber].category + " - "); Console.Write(game[searchNumber].platform + " - "); Console.Write(game[searchNumber].year + " - "); Console.Write(game[searchNumber].rating + " - "); Console.WriteLine(game[searchNumber].comments); } } if (election == 'T') { Console.Write("Title: "); searchTitle = Console.ReadLine().ToUpper(); for (int i = 0; i < amount; i++) { if (game[i].title == searchTitle) { Console.Write(game[i].title + " - "); Console.Write(game[i].category + " - "); Console.Write(game[i].platform + " - "); Console.Write(game[i].year + " - "); Console.Write(game[i].rating + " - "); Console.WriteLine(game[i].comments); found = true; } } if (!found) { Console.Write("No games with that title"); } } else { Console.WriteLine("Wrong option"); } break; case '3': // Show all games of a certain platform and category string searchCategory; string searchPlatform; int countPlatCat = 0; Console.Write("Category: "); searchCategory = Console.ReadLine(); Console.Write("Platform: "); searchPlatform = Console.ReadLine(); for (int i = 0; i < amount; i++) { if (game[i].category == searchCategory && game[i].platform == searchPlatform) { Console.Write(i + " - "); Console.Write(game[i].title + " - "); Console.Write(game[i].year + " - "); Console.WriteLine(game[i].rating); countPlatCat++; if (countPlatCat % 22 == 21) { Console.WriteLine ("Press ENTER to continue..."); Console.ReadLine(); } } } break; case '4': // Find games containing a certain text string searchText; int countText = 0; Console.Write("Text to search: "); searchText = Console.ReadLine().ToUpper(); for (int i = 0; i < amount; i++) { if (game[i].title.ToUpper().Contains(searchText) || game[i].category.ToUpper().Contains(searchText) || game[i].platform.ToUpper().Contains(searchText) || game[i].comments.ToUpper().Contains(searchText)) { Console.Write(i + " - "); Console.Write(game[i].title + " - "); Console.Write(game[i].year + " - "); Console.WriteLine(game[i].rating); countText++; } if (countText % 22 == 21) { Console.WriteLine("Press ENTER to continue..."); Console.ReadLine(); } } break; case '5': // Update a record string newData; Console.Write("Number of record: "); searchNumber = Convert.ToInt32(Console.ReadLine()); if (searchNumber < 0 || searchNumber > amount) { Console.WriteLine("No record at that number"); } else { Console.WriteLine("Old title: " + game[searchNumber].title); Console.Write("New title: "); newData = Console.ReadLine(); if (newData != "") { game[searchNumber].title = newData; } Console.WriteLine("Old category: " + game[searchNumber].category); Console.Write("New category: "); newData = Console.ReadLine(); if (newData != "") { game[searchNumber].category = newData; } Console.WriteLine("Old platform: " + game[searchNumber].platform); Console.Write("New platform: "); newData = Console.ReadLine(); if (newData != "") { game[searchNumber].platform = newData; } while (game[searchNumber].year < 1940 || game[searchNumber].year > 2100) { Console.WriteLine("Old year: " + game[searchNumber].year); Console.Write("New year: "); newData = Console.ReadLine(); if (newData != "") { game[searchNumber].year = Convert.ToInt32(newData); } } while (game[searchNumber].rating < 0 || game[searchNumber].rating > 10) { Console.WriteLine("Old rating: " + game[searchNumber].rating); Console.Write("New rating: "); newData = Console.ReadLine(); if (newData != "") { game[searchNumber].rating = Convert.ToDouble(newData); } } Console.WriteLine("Old comments: " + game[searchNumber].comments); Console.Write("New comments: "); newData = Console.ReadLine(); if (newData != "") { game[searchNumber].comments = newData; } } break; case '6': // Delete a record int posToDelete; char confirmation; Console.WriteLine("Position to delete: "); posToDelete = Convert.ToInt32(Console.ReadLine()); if (posToDelete < 0 || posToDelete >= amount) { Console.WriteLine("No records at the position"); } else { Console.WriteLine ("This is the game you are deleting:"); Console.Write(game[posToDelete].title + " - "); Console.Write(game[posToDelete].category + " - "); Console.Write(game[posToDelete].platform + " - "); Console.Write(game[posToDelete].year + " - "); Console.Write(game[posToDelete].rating + " - "); Console.WriteLine(game[posToDelete].comments); Console.Write("Type Y to confirm deletion... "); confirmation = Convert.ToChar(Console.ReadLine().ToUpper()); if (confirmation == 'Y') { for (int i = posToDelete; i < amount; i++) { game[i] = game[i + 1]; } amount--; Console.WriteLine("Deleted"); } else { Console.WriteLine("Not deleted"); } } amount--; break; case '7': // Sort data alphabetically // TO DO break; case '8': // Eliminate redundant spaces for (int i = 0; i < amount; i++) { game[i].category = game[i].category.Trim(); game[i].platform = game[i].platform.Trim(); game[i].category = game[i].category.Replace(" ", " "); game[i].platform = game[i].platform.Replace(" ", " "); } break; case 'Q': // Quit the application Console.WriteLine("Bye!"); break; } }while (option != 'Q'); }
void FixedUpdate() { switch (active) { case games.space: float x = -Input.GetAxis("Horizontal") * spaceSpeed; Debug.Log(x); spacePlayer.transform.localPosition = new Vector3(Mathf.Clamp(spacePlayer.transform.localPosition.x + x, -9.7f, -2.1f), 1, -3); break; case games.pac: break; default: CharacterController controller = GetComponent <CharacterController>(); moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; controller.Move(moveDirection * Time.deltaTime); transform.position = new Vector3(transform.position.x, 3.58f, transform.position.z); break; } if (active == games.none) { float mouseY = Input.GetAxis("Mouse X"); float mouseX = -Input.GetAxis("Mouse Y"); rotY += mouseY * mouseSens * Time.deltaTime; rotX += mouseX * mouseSens * Time.deltaTime; rotX = Mathf.Clamp(rotX, -clampAngle, clampAngle); Quaternion localRot = Quaternion.Euler(rotX, rotY, 0.0f); GetComponentInChildren <Transform>().transform.rotation = localRot; if (Input.GetAxis("Use") > 0) { RaycastHit hit; float hitDistance; Vector3 forward = transform.TransformDirection(Vector3.forward) * 10; Debug.DrawRay(transform.position, forward, Color.green); if (Physics.Raycast(transform.position, (forward), out hit)) { hitDistance = hit.distance; if (hitDistance < 3) { GameObject hitObj = hit.collider.gameObject; active = hitObj.GetComponent <GameCabinet>().thisGame; StartCoroutine(MoveFromTo(transform.position, new Vector3(hitObj.transform.position.x - 1.5f, 3.58f, hitObj.transform.position.z - 1.5f), transform.rotation, new Quaternion(.11f, 0f, 0f, 1f), 0.75f)); } } } } else { if (Input.GetAxis("Exit") > 0) { active = games.none; } } }
public Turn MoveComputer(games game) { var res = new Turn(); try { if (game == null || game.id == 0) { return(res); } var computerMark = game.playerOneMark == "X" ? "O" : "X"; var position = -1; #region win for (var i = 0; i <= 2; i++) { if (_field[i * 3] == computerMark && _field[i * 3] == _field[i * 3 + 1] && string.IsNullOrEmpty(_field[i * 3 + 2])) { position = i * 3 + 2; //Horizontal } if (_field[i * 3] == computerMark && _field[i * 3] == _field[i * 3 + 2] && string.IsNullOrEmpty(_field[i * 3 + 1])) { position = i * 3 + 1; } if (_field[i * 3 + 1] == computerMark && _field[i * 3 + 1] == _field[i * 3 + 2] && string.IsNullOrEmpty(_field[i * 3])) { position = i * 3; } if (_field[i] == computerMark && _field[i] == _field[i + 3] && string.IsNullOrEmpty(_field[i + 6])) { position = i + 6; //Vertical } if (_field[i] == computerMark && _field[i] == _field[i + 6] && string.IsNullOrEmpty(_field[i + 3])) { position = i + 3; } if (_field[i + 3] == computerMark && _field[i + 3] == _field[i + 6] && string.IsNullOrEmpty(_field[i])) { position = i; } } if (_field[0] == computerMark && _field[0] == _field[4] && string.IsNullOrEmpty(_field[8])) { position = 8; //Cross } if (_field[0] == computerMark && _field[0] == _field[8] && string.IsNullOrEmpty(_field[4])) { position = 4; } if (_field[4] == computerMark && _field[4] == _field[8] && string.IsNullOrEmpty(_field[0])) { position = 0; } if (_field[2] == computerMark && _field[2] == _field[4] && string.IsNullOrEmpty(_field[6])) { position = 6; } if (_field[2] == computerMark && _field[2] == _field[6] && string.IsNullOrEmpty(_field[4])) { position = 4; } if (_field[4] == computerMark && _field[4] == _field[6] && string.IsNullOrEmpty(_field[2])) { position = 2; } #endregion #region not lose if (position == -1) { for (var i = 0; i <= 2; i++) { if (_field[i * 3] == game.playerOneMark && _field[i * 3] == _field[i * 3 + 1] && string.IsNullOrEmpty(_field[i * 3 + 2])) { position = i * 3 + 2; //Horizontal } if (_field[i * 3] == game.playerOneMark && _field[i * 3] == _field[i * 3 + 2] && string.IsNullOrEmpty(_field[i * 3 + 1])) { position = i * 3 + 1; } if (_field[i * 3 + 1] == game.playerOneMark && _field[i * 3 + 1] == _field[i * 3 + 2] && string.IsNullOrEmpty(_field[i * 3])) { position = i * 3; } if (_field[i] == game.playerOneMark && _field[i] == _field[i + 3] && string.IsNullOrEmpty(_field[i + 6])) { position = i + 6; //Vertical } if (_field[i] == game.playerOneMark && _field[i] == _field[i + 6] && string.IsNullOrEmpty(_field[i + 3])) { position = i + 3; } if (_field[i + 3] == game.playerOneMark && _field[i + 3] == _field[i + 6] && string.IsNullOrEmpty(_field[i])) { position = i; } } if (_field[0] == game.playerOneMark && _field[0] == _field[4] && string.IsNullOrEmpty(_field[8])) { position = 8; //Cross } if (_field[0] == game.playerOneMark && _field[0] == _field[8] && string.IsNullOrEmpty(_field[4])) { position = 4; } if (_field[4] == game.playerOneMark && _field[4] == _field[8] && string.IsNullOrEmpty(_field[0])) { position = 0; } if (_field[2] == game.playerOneMark && _field[2] == _field[4] && string.IsNullOrEmpty(_field[6])) { position = 6; } if (_field[2] == game.playerOneMark && _field[2] == _field[6] && string.IsNullOrEmpty(_field[4])) { position = 4; } if (_field[4] == game.playerOneMark && _field[4] == _field[6] && string.IsNullOrEmpty(_field[2])) { position = 2; } } #endregion #region free turn if (position == -1) { var freePositions = new List <int>(); for (var i = 0; i <= 8; i++) { if (string.IsNullOrEmpty(_field[i])) { freePositions.Add(i); } } if (freePositions.Contains(4)) { position = 4; } else if (freePositions.Contains(0)) { position = 0; } else if (freePositions.Contains(2)) { position = 2; } else if (freePositions.Contains(6)) { position = 6; } else if (freePositions.Contains(8)) { position = 8; } else if (freePositions.Contains(1)) { position = 1; } else if (freePositions.Contains(3)) { position = 3; } else if (freePositions.Contains(5)) { position = 5; } else if (freePositions.Contains(7)) { position = 7; } } #endregion _field[position] = computerMark; AddLog(game, _turn + 1, position, "computer", computerMark); res = new Turn { player = "computer", mark = computerMark, position = position }; } catch (Exception ex) { } return(res); }
public GameResult CheckWinner(games game) { var res = new GameResult(); try { if (game == null || game.id == 0) { return(res); } var items = GetLogs(game.id); foreach (var item in items) { if (item.position.HasValue) { _field[item.position.Value] = item.mark; } } _turn = items.Count(); if (_turn < 3) { return(res); } if (_field[0] != null && _field[1] != null && _field[2] != null && _field[0] == _field[1] && _field[0] == _field[2]) //Horizontal { res.winner = items.FirstOrDefault(x => x.position == 0).player; res.winRow = "0,1,2"; } if (_field[3] != null && _field[4] != null && _field[5] != null && _field[3] == _field[4] && _field[3] == _field[5]) { res.winner = items.FirstOrDefault(x => x.position == 3).player; res.winRow = "3,4,5"; } if (_field[6] != null && _field[7] != null && _field[8] != null && _field[6] == _field[7] && _field[6] == _field[8]) { res.winner = items.FirstOrDefault(x => x.position == 6).player; res.winRow = "6,7,8"; } if (_field[0] != null && _field[3] != null && _field[6] != null && _field[0] == _field[3] && _field[0] == _field[6]) //Vertical { res.winner = items.FirstOrDefault(x => x.position == 0).player; res.winRow = "0,3,6"; } if (_field[1] != null && _field[4] != null && _field[7] != null && _field[1] == _field[4] && _field[1] == _field[7]) { res.winner = items.FirstOrDefault(x => x.position == 1).player; res.winRow = "1,4,7"; } if (_field[2] != null && _field[5] != null && _field[8] != null && _field[2] == _field[5] && _field[2] == _field[8]) { res.winner = items.FirstOrDefault(x => x.position == 2).player; res.winRow = "2,5,8"; } if (_field[0] != null && _field[4] != null && _field[8] != null && _field[0] == _field[4] && _field[0] == _field[8]) //Cross { res.winner = items.FirstOrDefault(x => x.position == 0).player; res.winRow = "0,4,8"; } if (_field[2] != null && _field[4] != null && _field[6] != null && _field[2] == _field[4] && _field[2] == _field[6]) { res.winner = items.FirstOrDefault(x => x.position == 2).player; res.winRow = "2,4,6"; } if (!string.IsNullOrEmpty(res.winner)) { SaveGame(game, res.winner); } else { if (_turn == 9) { SaveGame(game, "draw"); res.winner = "draw"; } } } catch (Exception ex) { } return(res); }
private List <games> Creategames() { List <games> allActivities = new List <games>(); //horror games h1 = new games() { Name = "Alien Isolation", Description = "in search for your mother you are sent to a space colony where a hostile predator stalks you.", Genre1 = GameGenre.Horror }; games h2 = new games() { Name = "Outlast", Description = "a journalist gets a tip that something isnt right in the insane asylum in town and goes to investigate", Genre1 = GameGenre.Horror }; //rpg games rpg1 = new games() { Name = "Fire Emblem Awakening", Description = "strategy rpg where a mysterious character from the future appears to stop the death of a royal family memeber", Genre1 = GameGenre.RPG }; //action games a1 = new games() { Name = "Metal Gear Rising", Description = "after the shut down of the patriots a new threat tries to take control of the global markets for private milatary contracts", Genre1 = GameGenre.Action }; games a2 = new games() { Name = "Bayonetta", Description = "a witch who made a deal with demons has to find out where she came from while angels attack her at every turn", Genre1 = GameGenre.Action }; //action adventure games AA1 = new games() { Name = "The legend of Zelda:Breath of the wild", Description = "after 100 years you awaken to a land some what familiar and have to save it from a great calamity", Genre1 = GameGenre.Action_adventure }; //strategy games s1 = new games() { Name = "Fire emblem Birthright", Description = "a kidnapped prince returns to his kingdom and sets out a war on the kingdom that took him from his family", Genre1 = GameGenre.Strategy }; games s2 = new games() { Name = "Fire emblem conquest", Description = "a kidnapped prince goes to war with his alleged family to take over their kingdom", Genre1 = GameGenre.Strategy }; //horror allgames.Add(h1); allgames.Add(h2); //action allgames.Add(a1); allgames.Add(a2); //action adventure allgames.Add(AA1); //rpg allgames.Add(rpg1); //strategy allgames.Add(s1); allgames.Add(s2); return(allgames); }