Ejemplo n.º 1
0
 public void Init(int x, int y, int z, GameObject gob, Stack <energy> stackenergy, bool b, gameoflife scpt)
 {
     behavior           = this.gameObject.GetComponent <Behaviour> ();
     _stackenergy       = stackenergy;
     xCord              = x;
     yCord              = y;
     zCord              = z;
     GameMainCube       = gob;
     energypower        = 1;
     WaitFrameToCalc    = 0;
     MaxWaitFrameToCalc = 1;
     //boxcolid = this.gameObject.GetComponent<BoxCollider> ();
     SetWorking(b);
     g_scrp       = scpt;
     _EnergyTable = g_scrp.g_EnergyTable;
     parentCord   = new Vector3(-10, -10, -10);
 }
Ejemplo n.º 2
0
 public void init(GameObject gameObject, int x, int y, int z, int frame, Stack <energy> stackenergy, Stack <cellNew> stackcell)
 {
     behavior           = this.gameObject.GetComponent <Behaviour> ();
     startpoint         = new Vector3(10000, 10000, 10000);
     _stackenergy       = stackenergy;
     _stackcell         = stackcell;
     nMyState           = 1;
     xCord              = x;
     yCord              = y;
     zCord              = z;
     myframe            = frame;
     MainCube           = gameObject;
     g_scrp             = gameObject.GetComponent <gameoflife> ();
     myrederer          = this.gameObject.GetComponent <Renderer> ();
     WaitFrameToCalc    = 0;
     MaxWaitFrameToCalc = 1;
     energypower        = 0;
     _cellsTable        = g_scrp.g_cellsTable;
     _EnergyTable       = g_scrp.g_EnergyTable;
     //SetWorking (false);
     SetLife(0);
 }