Ejemplo n.º 1
0
    void OnTriggerStay(Collider other)
    {
        if (other.gameObject.tag == "Enemy")
        {
            fireText.transform.position = other.gameObject.transform.position + new Vector3(0.0f, fireText.transform.position.y, fireTextOffset);

            fireText.SetActive(true);
            if (Input.GetAxis("FireWeapon") > 0.8f)
            {
                game_controller.FirePlane(other.gameObject.transform.position);
            }
        }
    }