Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        timeDisplay = gameObject.GetComponent<Text>();		//find text component

        if (GameObject.Find("GameScoreController") != null)						//The timer SHOULD have been saved and brought over from the previous level
        {
            GameObject timerObject = GameObject.Find("GameScoreController");
            scoreScriptRef = timerObject.GetComponent<gameScoreScript>();
            scoreScriptRef.getSavedTime();

            timeDisplay.text = "Time: " + scoreScriptRef.displayTime();

            DestroyObject(timerObject);		//We must destroy the timer/GameScoreController object or else it wll carry over to the next level and mutiple ones might be present
        }
        else
        {
            timeDisplay.text = "Error: No 'GameScoreController' found.";
            timeDisplay.fontSize = 20;
        }
    }
Ejemplo n.º 2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")		//only activate if a player object runs into the goal
        {
            //other.gameObject.SetActiveRecursively(false);
            DestroyObject(other.gameObject);

            GameObject[] listOfPlayers = GameObject.FindGameObjectsWithTag("Player");
            Debug.Log (listOfPlayers.Length);
            if (listOfPlayers.Length-1 == 0)
            {
                //Get the timer script from the game object, stop it, then save the time
                scoreScriptRef = gameScoreController.GetComponent<gameScoreScript>();
                scoreScriptRef.stopTimer();
                scoreScriptRef.saveTime();

                NextLevel(levelIndex);
                NextLevel(levelSceneName);
            }
        }
    }