public void StartLevel(int _rowsAndCols) { // Set difficolty if (_rowsAndCols == 3) { currentGameLevel = gameLevel.easy; } else if (_rowsAndCols == 4) { currentGameLevel = gameLevel.medium; } else { currentGameLevel = gameLevel.hard; } gamingTime = 0; rows = _rowsAndCols; cols = _rowsAndCols; GenerateMatrix(); mainMenuPanel.gameObject.SetActive(false); currentRandomIterations = 0; isMixing = true; }
// Use this for initialization void Start() { levelObject = GameObject.FindGameObjectWithTag("Level"); level = levelObject.GetComponent <gameLevel>(); BPM = level.BPM; rate = (60 / BPM) * divisor; InvokeRepeating("Gate", 0f, rate); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <player>(); level = GameObject.FindGameObjectWithTag("Level").GetComponent <gameLevel>(); oldspeed = player.speed; grayscalecontrol = cam.GetComponent <Grayscale> (); grayscalecontrol.rampOffset = -1; }
void Awake() { level = GameObject.FindGameObjectWithTag("Level").GetComponent <gameLevel>(); }
void Awake() { // HACK level = GameObject.FindGameObjectWithTag("Level").GetComponent <gameLevel>(); rate = (60 / level.BPM) * divisor; }
void Awake() { level = GameObject.FindGameObjectWithTag("Level").GetComponent <gameLevel>(); triggered = false; }