Ejemplo n.º 1
0
    void Update()
    {
        while (gameEvtQueue.Count > 0)
        {
            gGameEvent evt = gameEvtQueue.Dequeue();
            if (gameEvtCallbackMap.ContainsKey(evt.type))
            {
                gameEvtCallbackMap [evt.type] (evt);
            }
        }

        while (netMsgQueue.Count > 0)
        {
            gNetMsg msg = netMsgQueue.Dequeue();
            Debug.Log("Message center: get message of type:" + msg.type.ToString());
            if (netMsgCallbackMap.ContainsKey(msg.type))
            {
                netMsgCallbackMap [msg.type] (msg);
            }
            else
            {
                Debug.Log("Message center: no handler for type: " + msg.type.ToString());
            }
        }
    }
Ejemplo n.º 2
0
 public static void OnReciveGameEvent(gGameEvent evt)
 {
     lock (gameEvtQueue) {
         gameEvtQueue.Enqueue(evt);
     }
 }