public Form1() { string startServer = ConfigurationManager.AppSettings["startServer"].ToString(); string automaticBackups = ConfigurationManager.AppSettings["automaticBackups"].ToString(); Lists lists = new Lists(); AppDomain.CurrentDomain.ProcessExit += new EventHandler(OnProcessExit); fpTextBoxCallback = new fpTextBoxCallback_t(AddTextToOutputTextBox); InitializeComponent(); _Form1 = this; System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer(); timer.Tick += new EventHandler(timer_Tick); timer.Interval = (5000) * (1); timer.Enabled = true; timer.Start(); //dateTimePicker1.Text = date; //Fill Listboxes on form List <string> weatherList = lists.WeatherList(); List <string> gameRuleList = lists.GameRuleList(); if (startServer == "true") { startServerCheckbox.Checked = true; } if (automaticBackups == "true") { int backupInterval = Convert.ToInt32(ConfigurationManager.AppSettings["backupInterval"]); automaticBackupsCheckBox.Checked = true; //SetUpTimer(); backupLabel.Text = "Backup Interval: " + backupInterval + " Minutes"; BackupTimer(backupInterval); } weatherComboBox.DataSource = weatherList; gameRuleComboBox.DataSource = gameRuleList; if (startServer == "true") { startServerButton_Click(null, EventArgs.Empty); } } // End Constructor
public Form1() { string startServer = ConfigurationManager.AppSettings["startServer"].ToString(); string automaticBackups = ConfigurationManager.AppSettings["automaticBackups"].ToString(); string date = ConfigurationManager.AppSettings["dateTime"].ToString(); //DateTime dt = Convert.ToDateTime(DateTime.Now, System.Globalization.CultureInfo.CreateSpecificCulture("en-us").DateTimeFormat); CheckForIllegalCrossThreadCalls = false; AppDomain.CurrentDomain.ProcessExit += new EventHandler(OnProcessExit); fpTextBoxCallback = new fpTextBoxCallback_t(AddTextToOutputTextBox); InitializeComponent(); System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer(); timer.Tick += new EventHandler(timer_Tick); timer.Interval = (5000) * (1); timer.Enabled = true; timer.Start(); dateTimePicker1.Text = date; List <string> weatherList = new List <string>(); weatherList.Add("clear"); weatherList.Add("rain"); weatherList.Add("thunder"); List <string> gameRuleList = new List <string>(); gameRuleList.Add("commandblockoutput"); gameRuleList.Add("commandblocksenabled"); gameRuleList.Add("dodaylightcycle"); gameRuleList.Add("doentitydrops"); gameRuleList.Add("dofiretick"); gameRuleList.Add("doimmediaterespawn"); gameRuleList.Add("doinsomnia"); gameRuleList.Add("domobloot"); gameRuleList.Add("domobspawning"); gameRuleList.Add("dotiledrops"); gameRuleList.Add("doweathercycle"); gameRuleList.Add("drowningdamage"); gameRuleList.Add("falldamage"); gameRuleList.Add("firedamage"); //gameRuleList.Add("functioncommandlimit"); gameRuleList.Add("keepinventory"); //gameRuleList.Add("maxcommandchainlength"); gameRuleList.Add("mobgriefing"); gameRuleList.Add("naturalregeneration"); gameRuleList.Add("pvp"); //gameRuleList.Add("randomtickspeed"); gameRuleList.Add("sendcommandfeedback"); gameRuleList.Add("showcoordinates"); gameRuleList.Add("showdeathmessages"); gameRuleList.Add("tntexplodes"); if (startServer == "true") { startServerCheckbox.Checked = true; } if (automaticBackups == "true") { automaticBackupsCheckBox.Checked = true; SetUpTimer(); } weatherComboBox.DataSource = weatherList; gameRuleComboBox.DataSource = gameRuleList; if (startServer == "true") { startServerButton_Click(null, EventArgs.Empty); } } // End Constructor
public Form1() { fpTextBoxCallback = new fpTextBoxCallback_t(AddTextToOutputTextBox); InitializeComponent(); }
public Form1() { fpTextBoxCallback = new fpTextBoxCallback_t(AddTextToOutputTextBox); InitializeComponent(); }