//-------------------------Flip音符对象池方法--------------------------
    private void CheckSpawnNextFlipNote() //不断检测是否生成下一个新音符
    {
        int currentTime = DelayedSampleTime;
        int curNum      = 1;

        while (curNum <= initFlipNotesDatas.Count && initFlipNotesDatas.Peek().dTime <= currentTime)
        {
            filpNoteInitData tempData = initFlipNotesDatas.Dequeue();
            // Debug.Log("TimeToGo!");
            FlipNote newObj = GetFreshFlipNote();
            newObj.Initialized(this, tempData.ID, tempData.sPosition, tempData.tPosition, tempData.direction,
                               tempData.nTime, tempData.dTime, tempData.aimDir);
            curNum++;
        }
    }
    private void InitFlipNoteQueue()
    {
        KoreographyTrackBase    rhythmTrack    = playingKoreo.GetTrackByID(eventID[1]); //获取时间轨迹
        List <KoreographyEvent> rawClickEvents = rhythmTrack.GetAllEvents();            //获取所有事件
        int clickID = 0;

        foreach (var item in rawClickEvents)
        {
            string     rawText  = item.GetTextValue();
            List <int> laneData = new TextTok().TokText(rawText);
            int        index    = 0;
            while (index < laneData.Count - 1)
            {
                filpNoteInitData temp = new filpNoteInitData();
                temp.ID = clickID;
                clickID++;
                temp.sPosition = laneOrigins[laneData[index]].position;
                temp.tPosition = laneTargets[laneData[index]].position;
                temp.direction = new Vector3(-1, 0, 0);
                temp.nTime     = item.StartSample;
                temp.dTime     = item.StartSample -
                                 GetSpawnSampleOffset(temp.sPosition, laneTargets[laneData[index]].position);
                switch (laneData[index + 1])
                {
                case 1:
                    temp.aimDir = slideVector.up;
                    break;

                case 2:
                    temp.aimDir = slideVector.down;
                    break;
                }

                index += 2;
                initFlipNotesDatas.Enqueue(temp);
            }
        }
    }