Ejemplo n.º 1
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    protected new void OnEnable()
    {
        base.OnEnable();
        if (target != editTileMap)
        {
            editTileMap = target as exTileMapRenderer;
            editTileMap.editorShowGrid = true;
        }
    }
Ejemplo n.º 2
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    public static void Build(this exTileMapRenderer _tileMapRenderer)
    {
        EditorUtility.SetDirty(_tileMapRenderer);

        // NOTE: it is possible user duplicate an GameObject,
        //       if we directly change the mesh, the original one will changed either.
        Mesh newMesh = new Mesh();

        newMesh.hideFlags = HideFlags.DontSave;
        newMesh.Clear();

        // build vertices, normals, uvs and colors.
        _tileMapRenderer.ForceUpdateMesh(newMesh);

        //
        GameObject.DestroyImmediate(_tileMapRenderer.meshFilter.sharedMesh, true);   // delete old mesh (to avoid leaking)
        _tileMapRenderer.meshFilter.sharedMesh = newMesh;
    }
Ejemplo n.º 3
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    public static void Rebuild(this exTileMapRenderer _tileMapRenderer)
    {
        _tileMapRenderer.Build();
    }
Ejemplo n.º 4
0
 // ------------------------------------------------------------------
 // Desc:
 // ------------------------------------------------------------------
 protected new void OnEnable()
 {
     base.OnEnable();
     if ( target != editTileMap ) {
         editTileMap = target as exTileMapRenderer;
         editTileMap.editorShowGrid = true;
     }
 }