private void setupBlades() { List <GameObject> newBlades = new List <GameObject>(); propTweak = part.GetComponent <engine.FSpropellerTweak>(); if (propTweak != null) { propTweak.initialize(); newBlades = propTweak.blades; } else { Transform[] newBladeTransforms = part.FindModelTransforms(bladeHubName); for (int i = 0; i < newBladeTransforms.Length; i++) { newBlades.Add(newBladeTransforms[i].gameObject); } } bladeLifts.Clear(); foreach (GameObject blade in newBlades) { FSbladeLiftSurface bladeLift = blade.AddComponent <FSbladeLiftSurface>(); if (bladeLift != null) { bladeLift.thisGameObject = blade; bladeLift.liftTransformName = liftTransformName; bladeLift.referenceTransformName = referenceTransformName; bladeLift.power = power; if (propTweak == null) { bladeLift.span = span; bladeLift.wingArea = wingArea; } else { bladeLift.span = span * propTweak.bladeLengthSlider; bladeLift.wingArea = wingArea * propTweak.bladeLengthSlider; } bladeLift.efficiency = efficiency; bladeLift.dragMultiplier = dragMultiplier; bladeLift.zeroLiftDrag = zeroLiftDrag; bladeLift.part = part; bladeLift.debugMode = debugMode; bladeLift.initialize(); bladeLifts.Add(bladeLift); } debugB.debugMessage(bladeLifts.Count.ToString() + " blades added to bladeLifts"); } }
private void setupBlades() { List<GameObject> newBlades = new List<GameObject>(); propTweak = part.GetComponent<engine.FSpropellerTweak>(); if (propTweak != null) { propTweak.initialize(); newBlades = propTweak.blades; } else { Transform[] newBladeTransforms = part.FindModelTransforms(bladeHubName); for (int i = 0; i < newBladeTransforms.Length; i++) { newBlades.Add(newBladeTransforms[i].gameObject); } } bladeLifts.Clear(); foreach (GameObject blade in newBlades) { FSbladeLiftSurface bladeLift = blade.AddComponent<FSbladeLiftSurface>(); if (bladeLift != null) { bladeLift.thisGameObject = blade; bladeLift.liftTransformName = liftTransformName; bladeLift.referenceTransformName = referenceTransformName; bladeLift.power = power; if (propTweak == null) { bladeLift.span = span; bladeLift.wingArea = wingArea; } else { bladeLift.span = span * propTweak.bladeLengthSlider; bladeLift.wingArea = wingArea * propTweak.bladeLengthSlider; } bladeLift.efficiency = efficiency; bladeLift.dragMultiplier = dragMultiplier; bladeLift.zeroLiftDrag = zeroLiftDrag; bladeLift.part = part; bladeLift.debugMode = debugMode; bladeLift.initialize(); bladeLifts.Add(bladeLift); } debugB.debugMessage(bladeLifts.Count.ToString() + " blades added to bladeLifts"); } }