Ejemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Debug.Log("collided");
        enemyProjectile missile = collision.gameObject.GetComponent <enemyProjectile>();

        if (missile)
        {
            Health -= missile.GetDamage();
            missile.Hit();
            if (Health <= 0)
            {
                die();
            }
        }
    }