Ejemplo n.º 1
0
    void CarryOutDetection()
    {
        if (Time.time > nextCheck)
        {
            nextCheck = Time.time + checkRate;

            Collider[] colliders = Physics.OverlapSphere(myTransform.position, detectRadius, playerLayer);


            if (colliders.Length > 0)
            {
                foreach (Collider potentialTargetCollider in colliders)
                {
                    if (potentialTargetCollider.tag == "Player")
                    {
                        if (CanPotentialTargetBeSeen(potentialTargetCollider.transform))
                        {
                            break;
                        }
                    }
                }
            }
            else
            {
                myEnemyMaster.CallEventEnemyLostTarget();
            }
        }
    }
Ejemplo n.º 2
0
 bool CanPotentialTargetBeSeen(Transform potentialTarget)
 {
     if (Physics.Linecast(head.position, potentialTarget.position, out hit, sightLayer))
     {
         if (hit.transform == potentialTarget)
         {
             myEnemyMaster.CallEventEnemySetNavTarget(potentialTarget);
             return(true);
         }
         else
         {
             myEnemyMaster.CallEventEnemyLostTarget();
             return(false);
         }
     }
     else
     {
         myEnemyMaster.CallEventEnemyLostTarget();
         return(false);
     }
 }