Ejemplo n.º 1
0
    public void shoot(GameObject from, GameObject to, int v, enemy.TYPE t)
    {
        tower  = from;
        target = to;
        value  = v;
        type   = t;

        gameObject.transform.position = from.transform.position;
    }
Ejemplo n.º 2
0
    public void applyButton(BUTTON_TYPE t)
    {
        switch (t)
        {
        case BUTTON_TYPE.Plus: type = enemy.TYPE.Addition; break;

        case BUTTON_TYPE.Minus: type = enemy.TYPE.Subtraction; break;

        case BUTTON_TYPE.Multiply: type = enemy.TYPE.Multiplication; break;

        case BUTTON_TYPE.Division: type = enemy.TYPE.Division; break;
        }
        gameObject.GetComponent <SpriteRenderer>().sprite = towerSprites[(int)type];
        towerClicked();
    }