public void shoot(GameObject from, GameObject to, int v, enemy.TYPE t) { tower = from; target = to; value = v; type = t; gameObject.transform.position = from.transform.position; }
public void applyButton(BUTTON_TYPE t) { switch (t) { case BUTTON_TYPE.Plus: type = enemy.TYPE.Addition; break; case BUTTON_TYPE.Minus: type = enemy.TYPE.Subtraction; break; case BUTTON_TYPE.Multiply: type = enemy.TYPE.Multiplication; break; case BUTTON_TYPE.Division: type = enemy.TYPE.Division; break; } gameObject.GetComponent <SpriteRenderer>().sprite = towerSprites[(int)type]; towerClicked(); }